Does anybody know of any tools to up-scale a published adventure? My group is finishing Curse of Strahd, and I would like to run another campaign at higher levels.
It's possible (though a bunch of work) to boost encounters for a new difficulty, but the adventure flow is also likely to be completely broken because the PCs have tools they didn't have at lower levels. You're better off finding something that's already scaled for higher level (you can also use something with a wide range of levels by just handwaving the early encounters).
You can use environments such as maps, towns and NPCs as they are but you have to scale basicly all monsters and combat encounters. In many cases there are no monsters that can be easily scaled up or down without creating new stat blocks. Lot of work unfortunately.
Does anybody know of any tools to up-scale a published adventure? My group is finishing Curse of Strahd, and I would like to run another campaign at higher levels.
It's possible (though a bunch of work) to boost encounters for a new difficulty, but the adventure flow is also likely to be completely broken because the PCs have tools they didn't have at lower levels. You're better off finding something that's already scaled for higher level (you can also use something with a wide range of levels by just handwaving the early encounters).
You can use environments such as maps, towns and NPCs as they are but you have to scale basicly all monsters and combat encounters. In many cases there are no monsters that can be easily scaled up or down without creating new stat blocks. Lot of work unfortunately.
A few different methods for upscaling encounters:
1. Add more enemies
2. Add more difficult enemies i.e. a goblin boss or hobgoblin captain with a pack
3. Set the DC appropriately higher on saves and skill checks
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