I understand the need for the dmg to run a game effectively and with options, but i wonder about how useful/different it is to buy on dndbeyond. For a player, the phb or one of the other source books are great for character creation.
Is there something intrinsic to the dmg that would take advantage of, say the encounter builder (that the mm wouldn't be a better purchase.??) or any other current/future dndbeyond function?
I understand and utilize the search functions for the purchased sourcebooks i have, but I'm thinking of other useful uses.
Magic items. Also a few minor character options that you aren't really going to miss. (versions of Eladrin and Aasimar, Death domain, Oathbreaker)
It's entirely reasonable to skip it if you have a copy a different way. Adding in private homebrew versions of the magical items isn't too terrible as long as you don't hand out too many magical items in general.
Well, it is called the DUNGEON MASTERS GUIDE so perhaps not the most important thing for a player to own, especially if said player already owns a physical copy.
That being said, if you play a game on DND beyond and your characters aren't in a campaign or are in a campaign but the DM of that group doesn't have the ability to content share, you wont be able to use any of the recourses that are in a book that you don't own on DND beyond.
I understand the need for the dmg to run a game effectively and with options, but i wonder about how useful/different it is to buy on dndbeyond. For a player, the phb or one of the other source books are great for character creation.
Is there something intrinsic to the dmg that would take advantage of, say the encounter builder (that the mm wouldn't be a better purchase.??) or any other current/future dndbeyond function?
I understand and utilize the search functions for the purchased sourcebooks i have, but I'm thinking of other useful uses.
Magic items. Also a few minor character options that you aren't really going to miss. (versions of Eladrin and Aasimar, Death domain, Oathbreaker)
It's entirely reasonable to skip it if you have a copy a different way. Adding in private homebrew versions of the magical items isn't too terrible as long as you don't hand out too many magical items in general.
Well, it is called the DUNGEON MASTERS GUIDE so perhaps not the most important thing for a player to own, especially if said player already owns a physical copy.
That being said, if you play a game on DND beyond and your characters aren't in a campaign or are in a campaign but the DM of that group doesn't have the ability to content share, you wont be able to use any of the recourses that are in a book that you don't own on DND beyond.
Buyers Guide for D&D Beyond - Hardcover Books, D&D Beyond and You - How/What is Toggled Content?
Everything you need to know about Homebrew - Homebrew FAQ - Digital Book on D&D Beyond Vs Physical Books
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