Ayo. I need some help making cool weapons for my campaigns, my friend black bear suggested the axe gun, so I want some more inspiration for stuff like that. Please help me.
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I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Yeah, I don't know if you want magical or non-magical, but here are some cool magic weapons (well, I think they're cool) I found on D&D Wiki:
Illogical Weapon
Weapon (any), rare
Although it looks and feels like a regular weapon, the Illogical Weapon acts strangely when used. While a regular sword inflicts slashing damage, an Illogical Sword might inflict piercing. And while a regular bow inflicts piercing damage, an Illogical Bow might inflict bludgeoning.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Every dawn, and every time you roll a critical hit with this weapon, roll a d6 on the Illogical Damage table. The Illogical Weapon now inflicts that type of damage until the next dawn or critical hit, when you roll another d6. On a hit, you may also cause an effect related to the damage type described below in the Illogical Damage table as a bonus action. You regain use of this effect after you finish a short or long rest.
Sharpshifter
Weapon (varies), rare (requires attunement)
This black piece of amorphous metal looks like nothing more than a large chunk of obsidian when no one is attuned to it. When it has an attuned wielder, that wielder can morph and change the weapon's shape as a bonus action. It can shift into any known mundane weapon. It can also shift into any other shape that the DM deems doable with the amount of metal available. Sharpshifter can also take the form of armor for a section of the body (about one limb, half of a torso, or helmet). This armor grants the wearer +1 AC. If attunement is ever broken, Sharpshifter returns shape to it's rock form, sliding off the current wearer or wielder.
A child's toy left that has been enchanted by a old and senile magician who wanted to turn his towns next generation into warriors at an early age. This yo-yo was the magicians last work, discovered after the parents of the children killed him. The yo-you can emit an ominous glow, casting dim light within 20 feet. This effect may be turned off or on as a bonus action. This weapon deal 2d6 extra necrotic damage.
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...and started me on my way into my next chapter in life...
Yeah, I don't know if you want magical or non-magical, but here are some cool magic weapons (well, I think they're cool) I found on D&D Wiki:
Illogical Weapon
Weapon (any), rare
Although it looks and feels like a regular weapon, the Illogical Weapon acts strangely when used. While a regular sword inflicts slashing damage, an Illogical Sword might inflict piercing. And while a regular bow inflicts piercing damage, an Illogical Bow might inflict bludgeoning.
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Every dawn, and every time you roll a critical hit with this weapon, roll a d6 on the Illogical Damage table. The Illogical Weapon now inflicts that type of damage until the next dawn or critical hit, when you roll another d6. On a hit, you may also cause an effect related to the damage type described below in the Illogical Damage table as a bonus action. You regain use of this effect after you finish a short or long rest.
Sharpshifter
Weapon (varies), rare (requires attunement)
This black piece of amorphous metal looks like nothing more than a large chunk of obsidian when no one is attuned to it. When it has an attuned wielder, that wielder can morph and change the weapon's shape as a bonus action. It can shift into any known mundane weapon. It can also shift into any other shape that the DM deems doable with the amount of metal available. Sharpshifter can also take the form of armor for a section of the body (about one limb, half of a torso, or helmet). This armor grants the wearer +1 AC. If attunement is ever broken, Sharpshifter returns shape to it's rock form, sliding off the current wearer or wielder.
A child's toy left that has been enchanted by a old and senile magician who wanted to turn his towns next generation into warriors at an early age. This yo-yo was the magicians last work, discovered after the parents of the children killed him. The yo-you can emit an ominous glow, casting dim light within 20 feet. This effect may be turned off or on as a bonus action. This weapon deal 2d6 extra necrotic damage.
I love the yo-yo
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I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Small knife that does (1d4 percieng and has a bullet you can shoot out the handle (1d8 percing)
I will give this a small nod for realism - there actuall were a number of early weapon-firearm combos like knife-guns and even axe-guns. They were typically show-off or novelty items, as the combination usually made each part worse (poorly weighted or difficult to weild as a knife or axe, difficult to aim and hold as a gun. I am a little skeptical of 1d8 from the gun, and range would be short, but these were a real thing.
This is definitely not in the right section of the forums.
But, in terms of gameplay mechanics (if you care about things like game balance). You have to think about a lot when you create content for a game. For example -
Axe Gun : I don't know what stats you're thinking about for this, but it sounds like a melee weapon which is also a ranged weapon. So, are there any downsides to it? Normally, switching weapons is a limiting factor in the game. If your melee weapon is also your ranged weapon you're potentially skipping some gameplay mechanics like drawing and stowing weapons.
If you want to ensure you've got something balanced and if you're not familiar with how to build things in the game ... the best thing to do is reflavor things. Change the description and leave everything else the same.
Want a melee weapon that is also a ranged weapon? Pick a weapon that can be thrown which is already balanced to have those capabilities. A trident or a handaxe would be a great place to start. The numbers of the thing stay the same, you just change the description.
if you start to make adjustments to things beyond this you very quickly run the risk of breaking the balance of your game. And, 90% of player made content is extremely poorly balanced and causes issues.
Axe-d'rbuss - It's an axe and a blunderbuss. Devastating in melee and also close ranged combat. 1D8 damage versatile (1D10 damage two handed) 20/60 range
Think of an idea you like. Look for something that already exists that may be close to what you need (mechanically), then change the description. If you need inspiration for ideas, look at fantasy content. You can use the throwing star from Krull. You can use a whip-sword from a dozen different shows and movies and games.
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Ayo. I need some help making cool weapons for my campaigns, my friend black bear suggested the axe gun, so I want some more inspiration for stuff like that. Please help me.
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Want some time to relax? Want a place to go on holidays? Want to join my eternal army… Come here! ——————> I think we can all agree that this is a good idea
Come and join the 20 Questions!
This isn't "arts and craft" more "general discussion". But I'll give a few suggestions.
Chain sword. A finesse sword with reach. Slashing damage within 5ft 1d6, piercing damage at 10ft 1d4.
Bolo. Short ranged weapon 1 point damage with the ability to either grapple or knock prone medium or smaller creature.
Spiked guantlets. Gives unarmed strikes 2 + strength modifier.
Arts and craft is all about what you've physically made. A little paper, clay, glue, 3d modeling even.
K thx
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Want some time to relax? Want a place to go on holidays? Want to join my eternal army… Come here! ——————> I think we can all agree that this is a good idea
Come and join the 20 Questions!
I like how you think! I have weapon ideas bananza! Though, do you want magical weapons? Or non magical?
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Yeah, I don't know if you want magical or non-magical, but here are some cool magic weapons (well, I think they're cool) I found on D&D Wiki:
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Heres the thing. I want ALL the weapons. (And vehicles). Magical and no magical. D&D B is the limit!
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Want some time to relax? Want a place to go on holidays? Want to join my eternal army… Come here! ——————> I think we can all agree that this is a good idea
Come and join the 20 Questions!
I love the yo-yo
I want friends, come talk to me about stuff here. I am the weird hybrid Italian-Australian D&D guy/wannabe comedian.
Thanks to Drummer_The_Dragon_Slayer for my custom title: The Adamantine Warrior, and The ruler of the Sky’s
Want some time to relax? Want a place to go on holidays? Want to join my eternal army… Come here! ——————> I think we can all agree that this is a good idea
Come and join the 20 Questions!
Check the homebrew in my sig, its full of weapons
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Bolo. Short ranged weapon 1 point damage with the ability to either grapple or knock prone medium or smaller creature.
kodi nox
Small knife that does (1d4 percieng and has a bullet you can shoot out the handle (1d8 percing)
VOTE PEDRO!!!
I will give this a small nod for realism - there actuall were a number of early weapon-firearm combos like knife-guns and even axe-guns. They were typically show-off or novelty items, as the combination usually made each part worse (poorly weighted or difficult to weild as a knife or axe, difficult to aim and hold as a gun. I am a little skeptical of 1d8 from the gun, and range would be short, but these were a real thing.
This is definitely not in the right section of the forums.
But, in terms of gameplay mechanics (if you care about things like game balance). You have to think about a lot when you create content for a game. For example -
Axe Gun :
I don't know what stats you're thinking about for this, but it sounds like a melee weapon which is also a ranged weapon. So, are there any downsides to it? Normally, switching weapons is a limiting factor in the game. If your melee weapon is also your ranged weapon you're potentially skipping some gameplay mechanics like drawing and stowing weapons.
If you want to ensure you've got something balanced and if you're not familiar with how to build things in the game ... the best thing to do is reflavor things. Change the description and leave everything else the same.
Want a melee weapon that is also a ranged weapon? Pick a weapon that can be thrown which is already balanced to have those capabilities. A trident or a handaxe would be a great place to start. The numbers of the thing stay the same, you just change the description.
if you start to make adjustments to things beyond this you very quickly run the risk of breaking the balance of your game. And, 90% of player made content is extremely poorly balanced and causes issues.
Axe-d'rbuss -
It's an axe and a blunderbuss. Devastating in melee and also close ranged combat.
1D8 damage
versatile (1D10 damage two handed)
20/60 range
Think of an idea you like. Look for something that already exists that may be close to what you need (mechanically), then change the description. If you need inspiration for ideas, look at fantasy content. You can use the throwing star from Krull. You can use a whip-sword from a dozen different shows and movies and games.