So Wizards have to learn their spells. They have 3 caltrips and 6 spells at 1st level, but can learn more from scrolls and adventuring. How do other DMs have their Wizard players keep track of their spells they have learned? Do you just say "If you can cast a 3rd level spell you already know them all" or do you make your players actually go out and learn and add to a spell book?
Are there any good spell book app or printed sheets that that you check off what spells you have in your book as you learn them that anyone can recommend?
I plan on just letting my player(s) just choose what spells they want to acquire when they level, but I dont think just giving them a all the 2nd level spells but you can only cast 2 a day when they hit 3rd lvl.
They have to go out and find spellbooks or scrolls. As a DM, when I have a wizard player I will make a point to put these things in some places. Maybe they visit a pawn shop and there's a spellbook among the items there that they can purchase for a decent sum, or there's a single page between two unrelated tomes in a dungeon. That's how Wizard is intended. You can potentially learn the vastest list of spells, but you need to earn it through seeking them out in character. Wizards are knowledge-seekers.
A good spellbook app is D&D Beyond ;) You can add all of your spells to your character sheet as a Wizard, and if you find a scroll or book and spend the gold and time to write it into your spellbook you can add those as well.
Remember that Wizards (in addition to spells they find and spend gold and time to add to their books) get 2 spells added to their book per level up.
The section in the PHB about how wizards get more spells is pretty clear:
YOUR SPELLBOOK
The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library.
Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.
Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.
For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.
Basically, you can assume that spells are just as much treasure items as gold, jewels, or magic items. Granted, they are more slanted to a Wizard, but no more slanted than a magical sword is to a Fighter or other melee combatant. So just having a spellbook or some scrolls in a treasure hoard does not automatically guarantee them Wizard those spell,s but the ability to learn them.
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So Wizards have to learn their spells. They have 3 caltrips and 6 spells at 1st level, but can learn more from scrolls and adventuring.
How do other DMs have their Wizard players keep track of their spells they have learned? Do you just say "If you can cast a 3rd level spell you already know them all" or do you make your players actually go out and learn and add to a spell book?
Are there any good spell book app or printed sheets that that you check off what spells you have in your book as you learn them that anyone can recommend?
I plan on just letting my player(s) just choose what spells they want to acquire when they level, but I dont think just giving them a all the 2nd level spells but you can only cast 2 a day when they hit 3rd lvl.
They have to go out and find spellbooks or scrolls. As a DM, when I have a wizard player I will make a point to put these things in some places. Maybe they visit a pawn shop and there's a spellbook among the items there that they can purchase for a decent sum, or there's a single page between two unrelated tomes in a dungeon. That's how Wizard is intended. You can potentially learn the vastest list of spells, but you need to earn it through seeking them out in character. Wizards are knowledge-seekers.
A good spellbook app is D&D Beyond ;) You can add all of your spells to your character sheet as a Wizard, and if you find a scroll or book and spend the gold and time to write it into your spellbook you can add those as well.
Remember that Wizards (in addition to spells they find and spend gold and time to add to their books) get 2 spells added to their book per level up.
The section in the PHB about how wizards get more spells is pretty clear:
Basically, you can assume that spells are just as much treasure items as gold, jewels, or magic items. Granted, they are more slanted to a Wizard, but no more slanted than a magical sword is to a Fighter or other melee combatant. So just having a spellbook or some scrolls in a treasure hoard does not automatically guarantee them Wizard those spell,s but the ability to learn them.