I am asking for help on the non story side (i got that down) but general help for a ftp dm.
one big one.
BE FLEXIBLE
dont make a ridged story, allow it to turn and shift, with them aiming for a general goal, like killing something, or returning something. dont be afraid to guide them back, but dont force it. the main things i find effective for dming
yes and. let them try everything. if its supposed to be impossible? pose a really high save, and make something bad happen if they fail
dont let them know your reaction. if its irl, keep a straight face, online, dont put any emotion into your word, unless your playng an npc. never let them know wheither something is positive, or negitive
finaly, dont be afraid to test them. sometimes, if their killing things easily, make a really hard dungeon, or throw a boss at them. let them figure out how they can win, and if needed, do some convinient naritive dmg
finaly, be descriptive. if they miss? tell what happened, if they killed something, dont be afraid to be gory (or let them decide how it dies) decribe the area like they are actulay seeing it. little details matter
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another alt of void
the chains bind, the chains hold, the infection writhes within, but I hold it... I keep it. I don't let it out, for the chance it may claim us all
I am asking for help on the non story side (i got that down) but general help for a ftp dm.
one big one.
BE FLEXIBLE
dont make a ridged story, allow it to turn and shift, with them aiming for a general goal, like killing something, or returning something. dont be afraid to guide them back, but dont force it. the main things i find effective for dming
yes and. let them try everything. if its supposed to be impossible? pose a really high save, and make something bad happen if they fail
dont let them know your reaction. if its irl, keep a straight face, online, dont put any emotion into your word, unless your playng an npc. never let them know wheither something is positive, or negitive
finaly, dont be afraid to test them. sometimes, if their killing things easily, make a really hard dungeon, or throw a boss at them. let them figure out how they can win, and if needed, do some convinient naritive dmg
finaly, be descriptive. if they miss? tell what happened, if they killed something, dont be afraid to be gory (or let them decide how it dies) decribe the area like they are actulay seeing it. little details matter
if they don't seem to be winning, god npc to save them time. make a final boss, throw it at them early, and have an npc save them.
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Hello there! I have too many ideas. I am very impatient am sorry that I am rude sometimes. I love splatoon and obssess over any minmax.I'm sorry if anything I post is unkind or offends you.I'm well aware that I am very weird and I like it that way! call me adam or atomic. check out the never ending arena for good combat! No alts, there can only be one. My mottos:
goal number 1: be funny in all ways possible
goal number 2: be nice in all ways possible
goal number 3: have as much fun in life as you can!
I am asking for help on the non story side (i got that down) but general help for a ftp dm.
one big one.
BE FLEXIBLE
dont make a ridged story, allow it to turn and shift, with them aiming for a general goal, like killing something, or returning something. dont be afraid to guide them back, but dont force it. the main things i find effective for dming
yes and. let them try everything. if its supposed to be impossible? pose a really high save, and make something bad happen if they fail
dont let them know your reaction. if its irl, keep a straight face, online, dont put any emotion into your word, unless your playng an npc. never let them know wheither something is positive, or negitive
finaly, dont be afraid to test them. sometimes, if their killing things easily, make a really hard dungeon, or throw a boss at them. let them figure out how they can win, and if needed, do some convinient naritive dmg
finaly, be descriptive. if they miss? tell what happened, if they killed something, dont be afraid to be gory (or let them decide how it dies) decribe the area like they are actulay seeing it. little details matter
if they don't seem to be winning, god npc to save them time. make a final boss, throw it at them early, and have an npc save them.
that remeinds me, dont just tell them about the boss. have them interact with them. like in my camaign, my players are going to be kidnapped and brough to him, before being forced to quest for him. in a campaign where im a palyer, the dm used his knowlege of our backgrounds to threaten and bargan with us to join him. make your players meet you BBEG(s) before they fight them
Rollback Post to RevisionRollBack
another alt of void
the chains bind, the chains hold, the infection writhes within, but I hold it... I keep it. I don't let it out, for the chance it may claim us all
I agree. Use foreshadowing as much as possible, it’s a great story device that doesn’t get as much use as it should, and it’s a building block to a great campaign.
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Is e e eirmseachd nas fhaide na tomhas an ulaidh as motha a th’ aig duine!
I agree. Use foreshadowing as much as possible, it’s a great story device that doesn’t get as much use as it should, and it’s a building block to a great campaign.
yes. currently in my doom of athiria campaign there are tremors everywhere that are often (mwa ha ha)
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Hello there! I have too many ideas. I am very impatient am sorry that I am rude sometimes. I love splatoon and obssess over any minmax.I'm sorry if anything I post is unkind or offends you.I'm well aware that I am very weird and I like it that way! call me adam or atomic. check out the never ending arena for good combat! No alts, there can only be one. My mottos:
goal number 1: be funny in all ways possible
goal number 2: be nice in all ways possible
goal number 3: have as much fun in life as you can!
I am asking for help on the non story side (i got that down) but general help for a ftp dm.
one big one.
BE FLEXIBLE
dont make a ridged story, allow it to turn and shift, with them aiming for a general goal, like killing something, or returning something. dont be afraid to guide them back, but dont force it. the main things i find effective for dming
yes and. let them try everything. if its supposed to be impossible? pose a really high save, and make something bad happen if they fail
dont let them know your reaction. if its irl, keep a straight face, online, dont put any emotion into your word, unless your playng an npc. never let them know wheither something is positive, or negitive
finaly, dont be afraid to test them. sometimes, if their killing things easily, make a really hard dungeon, or throw a boss at them. let them figure out how they can win, and if needed, do some convinient naritive dmg
finaly, be descriptive. if they miss? tell what happened, if they killed something, dont be afraid to be gory (or let them decide how it dies) decribe the area like they are actulay seeing it. little details matter
if they don't seem to be winning, god npc to save them time. make a final boss, throw it at them early, and have an npc save them.
I planned bbeg 1st sighting at lv 1 and I'm planning on respawns on big bosses (they lose all boss progress if 1 dies)
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Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
I agree. Use foreshadowing as much as possible, it’s a great story device that doesn’t get as much use as it should, and it’s a building block to a great campaign.
I am planning on foreshadowing a lot (what i call "jigsaw foreshadowing" where if they piece together evidence they are better prepared for the plot)
Rollback Post to RevisionRollBack
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
As with any creative activity be it painting or writing, DM's sooner or later have imposter syndrome. You are probably going to do better than you think, but in general you are starting from the bottom; you can only go up. Learn from your mistakes, get feedback. And be prepared to make things up as you go.
As with any creative activity be it painting or writing, DM's sooner or later have imposter syndrome. You are probably going to do better than you think, but in general you are starting from the bottom; you can only go up. Learn from your mistakes, get feedback. And be prepared to make things up as you go.
Well I have no self worth so dming is perfect for me!
Rollback Post to RevisionRollBack
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
If you have YouTube, hopefully on a PC, look up Matthew Colville. Click on his channel, then go to playlists, and then find the playlist titled “Running The Game.”
Matthew Colville is not a typical D&D YouTuber, not that the normal ones are bad, but they often tend to repeat simple, easily discovered advice. Matthew Colville on the other hand gives insights that I honestly would’ve never thought of or articulated how he can. I hate so many YouTubers, but Matthew Colville is one of those rare channels that makes YouTube not just a pile of cheap junk videos
kinda tired so apologies if the wording is weird. Long story short check it out
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I am asking for help on the non story side (i got that down) but general help for a ftp dm.
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
one big one.
BE FLEXIBLE
dont make a ridged story, allow it to turn and shift, with them aiming for a general goal, like killing something, or returning something. dont be afraid to guide them back, but dont force it. the main things i find effective for dming
yes and. let them try everything. if its supposed to be impossible? pose a really high save, and make something bad happen if they fail
dont let them know your reaction. if its irl, keep a straight face, online, dont put any emotion into your word, unless your playng an npc. never let them know wheither something is positive, or negitive
finaly, dont be afraid to test them. sometimes, if their killing things easily, make a really hard dungeon, or throw a boss at them. let them figure out how they can win, and if needed, do some convinient naritive dmg
finaly, be descriptive. if they miss? tell what happened, if they killed something, dont be afraid to be gory (or let them decide how it dies) decribe the area like they are actulay seeing it. little details matter
another alt of void
the chains bind, the chains hold, the infection writhes within, but I hold it... I keep it. I don't let it out, for the chance it may claim us all
if they don't seem to be winning, god npc to save them time. make a final boss, throw it at them early, and have an npc save them.
Hello there! I have too many ideas. I am very impatient am sorry that I am rude sometimes. I love splatoon and obssess over any minmax. I'm sorry if anything I post is unkind or offends you. I'm well aware that I am very weird and I like it that way! call me adam or atomic. check out the never ending arena for good combat! No alts, there can only be one. My mottos:
goal number 1: be funny in all ways possible
goal number 2: be nice in all ways possible
goal number 3: have as much fun in life as you can!
that remeinds me, dont just tell them about the boss. have them interact with them. like in my camaign, my players are going to be kidnapped and brough to him, before being forced to quest for him. in a campaign where im a palyer, the dm used his knowlege of our backgrounds to threaten and bargan with us to join him. make your players meet you BBEG(s) before they fight them
another alt of void
the chains bind, the chains hold, the infection writhes within, but I hold it... I keep it. I don't let it out, for the chance it may claim us all
I agree. Use foreshadowing as much as possible, it’s a great story device that doesn’t get as much use as it should, and it’s a building block to a great campaign.
Hiya! You can call me Link. Here’s a bit about me:
Roomba Knight, Architect of the Cataclysm, Foxy Lunar Archpriest. Dubbed The Fluffy Bowman by Golden. He/They
Theatre Kid, Ravenclaw, bookworm, DM, Lego fanatic, flautist, mythology nerd, pedantic about spelling. I also love foxes, cats, otters, and red pandas!
I love Korean Mythology. If you want to ask me about something, send me a PM!
Is e e eirmseachd nas fhaide na tomhas an ulaidh as motha a th’ aig duine!yes. currently in my doom of athiria campaign there are tremors everywhere that are often (mwa ha ha)
Hello there! I have too many ideas. I am very impatient am sorry that I am rude sometimes. I love splatoon and obssess over any minmax. I'm sorry if anything I post is unkind or offends you. I'm well aware that I am very weird and I like it that way! call me adam or atomic. check out the never ending arena for good combat! No alts, there can only be one. My mottos:
goal number 1: be funny in all ways possible
goal number 2: be nice in all ways possible
goal number 3: have as much fun in life as you can!
I planned bbeg 1st sighting at lv 1 and I'm planning on respawns on big bosses (they lose all boss progress if 1 dies)
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
I am planning on foreshadowing a lot (what i call "jigsaw foreshadowing" where if they piece together evidence they are better prepared for the plot)
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
As with any creative activity be it painting or writing, DM's sooner or later have imposter syndrome. You are probably going to do better than you think, but in general you are starting from the bottom; you can only go up. Learn from your mistakes, get feedback. And be prepared to make things up as you go.
Well I have no self worth so dming is perfect for me!
Call me sungod or sun
He/Him
I'll support those who come to me (but I'll not help those who i can't empathize with)
If you have YouTube, hopefully on a PC, look up Matthew Colville. Click on his channel, then go to playlists, and then find the playlist titled “Running The Game.”
Matthew Colville is not a typical D&D YouTuber, not that the normal ones are bad, but they often tend to repeat simple, easily discovered advice. Matthew Colville on the other hand gives insights that I honestly would’ve never thought of or articulated how he can. I hate so many YouTubers, but Matthew Colville is one of those rare channels that makes YouTube not just a pile of cheap junk videos
kinda tired so apologies if the wording is weird. Long story short check it out