Stricken by amnesia, the PCs are granted a pardon from the Mordentshire mental hospital if they agree to hunt down a ravenous cult that has terrorized the town for far too long. Written as a short one- or two-session adventure for 3 to 5 level 1 characters, the party will reach level 3 if they survive the long night. The adventure includes a comic book-style presentation and maps from the great Dyson Logos.
Stricken by amnesia, the PCs are granted a pardon from the Mordentshire mental hospital if they agree to hunt down a ravenous cult that has terrorized the town for far too long. Written as a short one- or two-session adventure for 3 to 5 level 1 characters, the party will reach level 3 if they survive the long night. The adventure includes a comic book-style presentation and maps from the great Dyson Logos.
PDF Version
https://site.dmsguild.com/product/571153/Ravenloft-The-Mists-Beyond-Barovia-Mordent?src=newest_in_dmg&filters=45469
Roll20 Version
https://site.dmsguild.com/product/571455/Ravenloft-The-Mists-Beyond-Barovia-Mordent-for-Roll20?src=newest_in_dmg&filters=45469