At the end of last year I ran a Kickstarter for a different kind of campaign setting source book, an amorphous place with an alternate history of Hypercorps 2099to provide a rich backdrop for settings to climb out of the wreckage that was once civilization.
I had no idea then that I would make a book as amazing as2099 Wasteland.
There's a ridiculous amount of awesome content in this book! On the product page (which has a 40 page preview PDF) you can see the big list--4 new races, 4 new classes, a ton of class archetypes, feats, spells, 60+ NPCs/monsters, rules for settlements, a system for building melee and ranged weapons, vehicular combat--but there are two things I think people here will be interested in: survival and setting generation.
SURVIVAL > ADVENTURE (ALTERED RESTS & MAGIC) Part of the goal with 2099 Wasteland was to provide a more D&D-1E type of experience that focuses on survival. To do that we took rests and put them through the grinder: a day for short rests and a week for long rests. If that wasn't enough, we also cut the hamstring on all magic save for necromancy so healing is a whole new monster in and of itself. Although the doctor class and scrapper class mitigate those a bit the reduction of abilities across the board changes the way the game is played--retreat and tactics rise to the fore so murderhobos beware!
SETTLEMENT GENERATION There are no details on countries, regional borders, or established settlements in 2099 Wasteland because I didn't want to release a standard campaign setting book, I wanted to make a genuinely new tool in the toolbox of GMs. So when you sit down to play a game the group (or GM) decide the continent they emerge or gather together on and from there the book provides rules for establishing what resources the PCs might come across and salvage, they build their first settlement, and then the process continues (with more settlements built from more discovered natural resources or dragged back to increase the size of an earlier settlement).
Check out free PDFs for my designs (cyberpunk superheroic D&D 5E, eastern fantasy noir steampunk D&D 5E, and post-apocalyptic D&D 5E!) at https://mikemyler.com/ !
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At the end of last year I ran a Kickstarter for a different kind of campaign setting source book, an amorphous place with an alternate history of Hypercorps 2099 to provide a rich backdrop for settings to climb out of the wreckage that was once civilization.
I had no idea then that I would make a book as amazing as 2099 Wasteland.
There's a ridiculous amount of awesome content in this book! On the product page (which has a 40 page preview PDF) you can see the big list--4 new races, 4 new classes, a ton of class archetypes, feats, spells, 60+ NPCs/monsters, rules for settlements, a system for building melee and ranged weapons, vehicular combat--but there are two things I think people here will be interested in: survival and setting generation.
SURVIVAL > ADVENTURE (ALTERED RESTS & MAGIC)
Part of the goal with 2099 Wasteland was to provide a more D&D-1E type of experience that focuses on survival. To do that we took rests and put them through the grinder: a day for short rests and a week for long rests. If that wasn't enough, we also cut the hamstring on all magic save for necromancy so healing is a whole new monster in and of itself. Although the doctor class and scrapper class mitigate those a bit the reduction of abilities across the board changes the way the game is played--retreat and tactics rise to the fore so murderhobos beware!
SETTLEMENT GENERATION
There are no details on countries, regional borders, or established settlements in 2099 Wasteland because I didn't want to release a standard campaign setting book, I wanted to make a genuinely new tool in the toolbox of GMs. So when you sit down to play a game the group (or GM) decide the continent they emerge or gather together on and from there the book provides rules for establishing what resources the PCs might come across and salvage, they build their first settlement, and then the process continues (with more settlements built from more discovered natural resources or dragged back to increase the size of an earlier settlement).
There are also brain slugs. And other goodies. But I'm jawing on--check it out for yourselves. Thanks! :D
Check out free PDFs for my designs (cyberpunk superheroic D&D 5E, eastern fantasy noir steampunk D&D 5E, and post-apocalyptic D&D 5E!) at https://mikemyler.com/ !