Anyone have experience with this material from DMs Guild and wish to put forth an opinion.
Looking to incorporate it as Homebrew in my Forgotten Realms campaign as I am partial to the Dessarin Valley and this material addresses that.
I am also interested in more one-shot old school rules type of play (beacons of light for civilized parts of the world surrounded by wild, frontier wilderness....monsters are tough....you can die....sandbox approach as opposed to railroad WotC approach ... etc.).
This material looks like it may fill the bill, but I am new to DM'ing and have not yet picked up anything other than D&D Beyond WotC content (all of it). I am looking to mix and match materials from WotC along with one-shots this DMGuild stuff appears to represent.
Overwhelming response on this forum......so let me try another approach.
Any recommendations of AD&D v1, v2, old school material type of adventures available on DMs Guild that have been revised/created for 5E, Forgotten Realms or otherwise?
Interested in one-shot, sandbox type modules more than linear campaigns.
Just seeing this now. I've run these MT Black one-shots and my players enjoyed them:
King of the Cats - fun, whimsical city-based adventure. Final fight is too easy (have the wererat participate and you're good)
Tower of the Mad Mage, Wizard in a Bottle, Inside Ivy Manor- fun dungeon crawls. For Mad Mage, get them to the tower faster (cut the wererat encounter). Both dump too many magic items for low-level adventures (when he designed them, Black hadn't yet realized how balanced 5E is with few or no magic items, so the item dumps in some of his early stuff are more like you'd see in earlier editions.
Duergar raiders have attacked a secret gnome settlement. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted letter, and much more.
Anyone have experience with this material from DMs Guild and wish to put forth an opinion.
Looking to incorporate it as Homebrew in my Forgotten Realms campaign as I am partial to the Dessarin Valley and this material addresses that.
I am also interested in more one-shot old school rules type of play (beacons of light for civilized parts of the world surrounded by wild, frontier wilderness....monsters are tough....you can die....sandbox approach as opposed to railroad WotC approach ... etc.).
This material looks like it may fill the bill, but I am new to DM'ing and have not yet picked up anything other than D&D Beyond WotC content (all of it). I am looking to mix and match materials from WotC along with one-shots this DMGuild stuff appears to represent.
Gray Mouser
Overwhelming response on this forum......so let me try another approach.
Any recommendations of AD&D v1, v2, old school material type of adventures available on DMs Guild that have been revised/created for 5E, Forgotten Realms or otherwise?
Interested in one-shot, sandbox type modules more than linear campaigns.
Gray Mouser
Just seeing this now. I've run these MT Black one-shots and my players enjoyed them:
King of the Cats - fun, whimsical city-based adventure. Final fight is too easy (have the wererat participate and you're good)
Tower of the Mad Mage, Wizard in a Bottle, Inside Ivy Manor- fun dungeon crawls. For Mad Mage, get them to the tower faster (cut the wererat encounter). Both dump too many magic items for low-level adventures (when he designed them, Black hadn't yet realized how balanced 5E is with few or no magic items, so the item dumps in some of his early stuff are more like you'd see in earlier editions.
Would also very much recommend Dan Coleman's stuff on DriveThruRPG (sister site to DMsGuild) for the sort of thing you're looking for. Example: https://www.drivethrurpg.com/product/147031/Bandits-Nest-Level-1-PCs
Finally, I humbly recommend my own adventure, "Attack on Coppercoil". Very much a one-shot sandbox: https://www.dmsguild.com/product/251906/Attack-on-Coppercoil
Duergar raiders have attacked a secret gnome settlement. During a desperate rescue mission, adventurers encounter giant snails, a net full of gnomes, an octopus, a sealed scriptorium, death, a ruined birthday party, a berserk construct, a haunted letter, and much more.
Hope this helps.
https://cast-party.com/
Much obliged. It does help. I had already picked up his collection, so your advise on running them is appreciated. Will take a look at yours as well.
Gray Mouser
Exquisite content with easy to present situations. Enough openings for a DM with imagination. Highly recommended.
Carduus benedictus