I ran my first session last night. All-in-all pretty happy with how it went. Knowing a couple of my players helped and one of the new guys was great with RP was also good.
I asked for feedback afterwards, everyone said they enjoyed it which is the most important. There are things I felt I did well such as my descriptions to paint scenes/make players feel cool went well. And things I could've don't better, my plot hooks weren't as obvious as I thought.
Do any of you have a way that you look back on how you did, analyse it and work out what to do going forward? I know as long as people have fun it's all good. But I'd like to become a fairly decent DM.
We frequently take a few minutes after a session to discuss what happened, certain rulings, actions and awesome fun or terrible moments! It's a sort of debriefing but not of the entire sessions necessarily, but more of highlights evocative or memorable to players/DM. I think it's a good way to look back at the session, gather any feedbacks both positives and negatives and look for ways to improve on that. Perhaps also review certain rules that have been forgotten, broken or run differently that could advise future rulings, as well as review of houserules or optional rules variant in use and wether they still achieve the desired results or need to be adapted or ditched. Surveying the table's expectables and if fun is there for everyone. Usually its gratifying and a lot of good comes out of it.
You might occasionally reach out to each player individually to check in, call, text, email. Some people will be more upfront alone than in a group, especially if they think everyone else liked something, but they did not.
And warn people you might do this sometimes, so it doesn’t seem weird and out of the blue.
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Hi guys,
I ran my first session last night. All-in-all pretty happy with how it went. Knowing a couple of my players helped and one of the new guys was great with RP was also good.
I asked for feedback afterwards, everyone said they enjoyed it which is the most important. There are things I felt I did well such as my descriptions to paint scenes/make players feel cool went well. And things I could've don't better, my plot hooks weren't as obvious as I thought.
Do any of you have a way that you look back on how you did, analyse it and work out what to do going forward? I know as long as people have fun it's all good. But I'd like to become a fairly decent DM.
We frequently take a few minutes after a session to discuss what happened, certain rulings, actions and awesome fun or terrible moments! It's a sort of debriefing but not of the entire sessions necessarily, but more of highlights evocative or memorable to players/DM. I think it's a good way to look back at the session, gather any feedbacks both positives and negatives and look for ways to improve on that. Perhaps also review certain rules that have been forgotten, broken or run differently that could advise future rulings, as well as review of houserules or optional rules variant in use and wether they still achieve the desired results or need to be adapted or ditched. Surveying the table's expectables and if fun is there for everyone. Usually its gratifying and a lot of good comes out of it.
You might occasionally reach out to each player individually to check in, call, text, email. Some people will be more upfront alone than in a group, especially if they think everyone else liked something, but they did not.
And warn people you might do this sometimes, so it doesn’t seem weird and out of the blue.