So I'm trying to come up with a campaign setting and am looking at a merger of realms site to a cataclysmic event.
Was going to have the shadowfell and feywild merge into the players realm, having parts of the world being replaced/merged with shadowfell and feywild environments/creatures.
Just looking for any input / ideas from the community.
That sounds kinda cool for a setting. What are you planning on having drive the change, and is this something the players need to stop, or just a feature of the world?
What happens if the feywild and the shadowfell meet in the real world? Perhaps it creates a dead zone, where magic doesn't work, meaning citizens of all 3 realms are desperate for a way to stop them from spreading into one big, boring, magic-free world!
I would think about the "reality faultlines". What does it look like where things overlap badly. Also, maybe there are beings that existed simutaneously in multiple realms. If so, what happens to their consciousnesses. What sort of creatures do they become? Is this process ongoing like the three realms slowly crashing into each other or is it already done? If it is ongoing, maybe there are people who are fine one day but then are suddenly merged with an alien being and driven into madness.
Since the shadowfell and feywild are both realms ruled by emotions (or emotional stoicism) what do those forces do when they come into conflict. Is there just an emotional instability that permeates the prime material plane?
Also, what does this mean for the demiplanes? Are figures like Strahd free to walk the earth? Was this part of a master plan for such beings to escape the demiplanes of dread?
Does magic function anything near normal? Or is everyone suffering under widespread wild magic? What might be neat is if that chaos extended to your players as well, that sometimes and maybe under a certain condition, maybe the characters themselves are in flux. Maybe have your players design variations on their characters and under certain conditions they become this other versions of themselves which may have different personalities or classes by share a consciousness.
My thoughts were a battle of Gods centuries ago, something like The Gods of the Abyss, Baatar, and Pandemonium tried to disrupt the balance of the cosmos using Outlands to forge conduits to lesser planes for annihilation, which in turn the Gods of Celestia and Elysium meet them in Outlands to battle. The result being the All Father, God of Gods, stepping in and causing many planes and gods to cease existence, some gods to lose their deity powers and become mortal.
I was going to use this as a reason the material plane, shadowfell, and feywild to merge.
I figure it'd give me some good stories for mortal gods to try and use the party to get power back, like Lloth tricking them into helping her regain some power.
It still needs flushed out.
I was going to have parts of the material plane be changed, say for example, a Dwarven mountain town crumbling where a shadowfell Shadar-Kai stronghold now resides. Or elven forests becoming twisted with chaotic fey magic.
And then places where equal parts material, shadowfell and feywild collide causing the environment and habitants to merge
Powerful entities would be fighting for control of areas, such as Strahd.
I do need to figure out how clerics and paladins would gain magical power without Gods to grant it.
So I'm trying to come up with a campaign setting and am looking at a merger of realms site to a cataclysmic event.
Was going to have the shadowfell and feywild merge into the players realm, having parts of the world being replaced/merged with shadowfell and feywild environments/creatures.
Just looking for any input / ideas from the community.
Thanks
That sounds kinda cool for a setting. What are you planning on having drive the change, and is this something the players need to stop, or just a feature of the world?
What happens if the feywild and the shadowfell meet in the real world? Perhaps it creates a dead zone, where magic doesn't work, meaning citizens of all 3 realms are desperate for a way to stop them from spreading into one big, boring, magic-free world!
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I would think about the "reality faultlines". What does it look like where things overlap badly. Also, maybe there are beings that existed simutaneously in multiple realms. If so, what happens to their consciousnesses. What sort of creatures do they become? Is this process ongoing like the three realms slowly crashing into each other or is it already done? If it is ongoing, maybe there are people who are fine one day but then are suddenly merged with an alien being and driven into madness.
Since the shadowfell and feywild are both realms ruled by emotions (or emotional stoicism) what do those forces do when they come into conflict. Is there just an emotional instability that permeates the prime material plane?
Also, what does this mean for the demiplanes? Are figures like Strahd free to walk the earth? Was this part of a master plan for such beings to escape the demiplanes of dread?
Does magic function anything near normal? Or is everyone suffering under widespread wild magic? What might be neat is if that chaos extended to your players as well, that sometimes and maybe under a certain condition, maybe the characters themselves are in flux. Maybe have your players design variations on their characters and under certain conditions they become this other versions of themselves which may have different personalities or classes by share a consciousness.
It's an interesting premise.
My thoughts were a battle of Gods centuries ago, something like The Gods of the Abyss, Baatar, and Pandemonium tried to disrupt the balance of the cosmos using Outlands to forge conduits to lesser planes for annihilation, which in turn the Gods of Celestia and Elysium meet them in Outlands to battle. The result being the All Father, God of Gods, stepping in and causing many planes and gods to cease existence, some gods to lose their deity powers and become mortal.
I was going to use this as a reason the material plane, shadowfell, and feywild to merge.
I figure it'd give me some good stories for mortal gods to try and use the party to get power back, like Lloth tricking them into helping her regain some power.
It still needs flushed out.
I was going to have parts of the material plane be changed, say for example, a Dwarven mountain town crumbling where a shadowfell Shadar-Kai stronghold now resides. Or elven forests becoming twisted with chaotic fey magic.
And then places where equal parts material, shadowfell and feywild collide causing the environment and habitants to merge
Powerful entities would be fighting for control of areas, such as Strahd.
I do need to figure out how clerics and paladins would gain magical power without Gods to grant it.