Just the thing I'm looking for to solve some problems I created while making changes to Skyreach Castle in HotDQ ie Skyreach castle is a natural earth mote the Netheres built a research site on experimenting in propulsion techniques later used in their floating cities before The white dragon, Glazhael the Cloudchaser made its lair of it.
So our Professor Orb B.Flux has been entombed in ice and part of Glazhael the Cloudchaser hoard ever since
Professor Orb B.Flux is lawful good, has an Intelligence of 18 Wisdom of 15 and a Charisma of 12. speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril).
The Professor Orb B.Flux has no goals of its own and can’t initiate a conflict with the creature in possession of it.The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
I have two of the "narrow academic subjects" history of Netheril makes sense and there seems a lot of ready material available to ramble on about it if I need to and Gravamotenic's (open to suggestions of a better name) about how to get the earth mote skyreach castle moving...
Which Leaves the last two "narrow academic subjects " any suggestion of what could fit in possibly even relevant to the coming RoT campaign or just fun in general Thanks for any replies thoughts input
Rollback Post to RevisionRollBack
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
I recently came across the wondrous items Professor Orb and Professor Skant
Just the thing I'm looking for to solve some problems I created while making changes to Skyreach Castle in HotDQ ie Skyreach castle is a natural earth mote the Netheres built a research site on experimenting in propulsion techniques later used in their floating cities before The white dragon, Glazhael the Cloudchaser made its lair of it.
So our Professor Orb B.Flux has been entombed in ice and part of Glazhael the Cloudchaser hoard ever since
Professor Orb B.Flux is lawful good, has an Intelligence of 18 Wisdom of 15 and a Charisma of 12. speaks and reads Common, Draconic, Elvish, and Loross (the dead language of the Empire of Netheril).
The Professor Orb B.Flux has no goals of its own and can’t initiate a conflict with the creature in possession of it.The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Niche academic fields of expertise
I have two of the "narrow academic subjects" history of Netheril makes sense and there seems a lot of ready material available to ramble on about it if I need to and Gravamotenic's (open to suggestions of a better name) about how to get the earth mote skyreach castle moving...
Which Leaves the last two "narrow academic subjects " any suggestion of what could fit in possibly even relevant to the coming RoT campaign or just fun in general
Thanks for any replies thoughts input
“It cannot be seen, cannot be felt, Cannot be heard, cannot be smelt, It lies behind stars and under hills, And empty holes it fills, It comes first and follows after, Ends life, kills laughter.” J.R.R. Tolkien, The Hobbit, or There and Back Again
Here are some random ideas I made up (totally not stolen from other professor orbs)
The making of some random ancient booze
Operas
Divination Spells (It doesn't have any divining abilities itself but it knows a lot about divination spells)
Some random monster like mummies (and/or mummy lords, hell it could even be one guy in particular like Strahd or Acerak)
How to make a tuning fork to a specific plane
How to make a random uncommon/rare magic item (Like a sunblade or a flametongue)
The making of one of the demonic vehicles in Decent into avernus