Clockwork crossbow: This light, mechanically and magically augmented crossbow is purportedly the creation of some mad genius gnome. The combination of magic and clockwork removes the loading property from the crossbow, effectively allowing a crossbowman to fire as fast as they can load bolts into the tray. The crossbow also bestows knowledge of how to fix and maintain itself, giving the owner proficiency in the tinkerer’s kit.
The Tick Axe: This magical Hatchet can, 1/day, be buried into a body with no damage. If done so, it effective casts disguise self on the creature, but the disguise is always of that creature being dead from some grievous, axe-related wound, with the axe sticking out. The owner also gains advantage on all deception checks to appear dead.
Sage's Staff: (Common Magic Item) Sage's Staff: This magic quarterstaff has a nail in the end of it which is enough to scrape wood but not big enough to deal real damage. 1/day you can inscribe a rune with this staff into dirt, sand, wood, or some other similar substance. The process takes ten minutes, but afterwords the owner can cast identify. The staff also grants advantage on all history checks to recall knowledge about or identify true artifacts.
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Clockwork crossbow: This light, mechanically and magically augmented crossbow is purportedly the creation of some mad genius gnome. The combination of magic and clockwork removes the loading property from the crossbow, effectively allowing a crossbowman to fire as fast as they can load bolts into the tray. The crossbow also bestows knowledge of how to fix and maintain itself, giving the owner proficiency in the tinkerer’s kit.
The Tick Axe: This magical Hatchet can, 1/day, be buried into a body with no damage. If done so, it effective casts disguise self on the creature, but the disguise is always of that creature being dead from some grievous, axe-related wound, with the axe sticking out. The owner also gains advantage on all deception checks to appear dead.
Sage's Staff: (Common Magic Item)
Sage's Staff: This magic quarterstaff has a nail in the end of it which is enough to scrape wood but not big enough to deal real damage. 1/day you can inscribe a rune with this staff into dirt, sand, wood, or some other similar substance. The process takes ten minutes, but afterwords the owner can cast identify. The staff also grants advantage on all history checks to recall knowledge about or identify true artifacts.