I think you're overthinking this by quite a lot. You'll get better interest by offering "Dungeons and Dragons 5th edition in-store game starting on <date> <time>, sign up here!" Expecting the players to start discussing scheduling is a can of worms in itself. Why offer a bunch of hooks when they won't know what any of it's going to be like?
I think you're overthinking this by quite a lot. You'll get better interest by offering "Dungeons and Dragons 5th edition in-store game starting on <date> <time>, sign up here!" Expecting the players to start discussing scheduling is a can of worms in itself. Why offer a bunch of hooks when they won't know what any of it's going to be like?