Hi, I’m a new DM and new to DnD, because we couldn’t find a group to play with 3 of us have started playing and are muddling through. One of the players came up with an idea and I didn’t know how to enable it in game so wondered if someone could help.
We were playing Stormwreck isle, they were fighting the fire snake and it had 3 health points remaining, one of the players wanted to throw his water over it in a last ditch attempt to kill it (he didn’t know how close to death it was)
How could I have enabled him to throw a dice and see if this worked?
Dex roll with the DC somewhere in-line with the AC of the fire snake, or maybe a little higher. I believe the AC for a fire snake is 14, I would probably have them roll a DC 15 Dex roll to see if the player's character is successful in getting the water on the fire snake.
instead of the DC Dex roll you could do contested Dex rolls between the Fire Snake and the Player who wanted to put the water on it.
These are the options that pop in my head, off the cuff and are probably not RAW, but its what I would do.
So Essentilaly treat it like a normal weapon, would you then roll a DC 4 and treat it like a low level Melee weapon? Or treat it as an Acid like in the previous post? Are these also potential work arounds?
In the case of a Fire Snake, with low health, if the PC beat the Dex DC or the contested dex roll, I would probably have the water do something cool like "put the fire out" and turn the fire snake into stone or coal or something like that. It seems reasonable to me that water on a fire snake, would do similar damage to acid on a normal creature. Acid vial does 2d6 on a successful hit. So if the fire snake is less than half the potential damage I would just let it be an insta-kill (it rewards the player a bit for being creative). As stated above none of this is RAW its just how I handle situations like this.
One of the campaigns I'm running at the moment has several players who are very creative and always trying to do things like this as opposed to just hitting things with their weapons. Because of that I have become fairly good at adapting different checks and rolls outside of RAW. I find that it is better just to look at the six main stats and pick a DC roll that fits the situation, then to take time out of the game, slow combat, or other RP, down to try to find the rules that fit best.
I did take a look at the rules for using Acid Vial and really they could be adapted very easily to this situation: Make a range attack with the acid vial (water bottle?) on a hit the target takes 2d6 acid(water) damage. That actually fits quite well for the situation, but I would not have taken the time during the combat to look things up and figure it out, I would just come up with something quick and easy of the cuff and roll with it. Long term doing it that way will benefit your DMing, imo.
The fire snake isn't really made of fire the same way the [/monster]fire elemental[/monster] is made of fire which is why it doesn't have the same water susceptibility. If you wanted you could just use the same rule of 1 cold damage per gallon which is doubled due to vulnerability but I would personally just have the snake flee. It would be easy to spook because it's injured and it probably doesn't like water. They can make an improvised weapon attack attack with the additional effect that the snake flees if it survives hit or miss.
Fire snakes don't seem like the kind of monster that would fight to the death to me
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Hi, I’m a new DM and new to DnD, because we couldn’t find a group to play with 3 of us have started playing and are muddling through.
One of the players came up with an idea and I didn’t know how to enable it in game so wondered if someone could help.
We were playing Stormwreck isle, they were fighting the fire snake and it had 3 health points remaining, one of the players wanted to throw his water over it in a last ditch attempt to kill it (he didn’t know how close to death it was)
How could I have enabled him to throw a dice and see if this worked?
You probably could've worked it as an improvised thrown weapon, the way acid vials and holy water are used.
Dex roll with the DC somewhere in-line with the AC of the fire snake, or maybe a little higher. I believe the AC for a fire snake is 14, I would probably have them roll a DC 15 Dex roll to see if the player's character is successful in getting the water on the fire snake.
instead of the DC Dex roll you could do contested Dex rolls between the Fire Snake and the Player who wanted to put the water on it.
These are the options that pop in my head, off the cuff and are probably not RAW, but its what I would do.
So Essentilaly treat it like a normal weapon, would you then roll a DC 4 and treat it like a low level Melee weapon? Or treat it as an Acid like in the previous post? Are these also potential work arounds?
In the case of a Fire Snake, with low health, if the PC beat the Dex DC or the contested dex roll, I would probably have the water do something cool like "put the fire out" and turn the fire snake into stone or coal or something like that. It seems reasonable to me that water on a fire snake, would do similar damage to acid on a normal creature. Acid vial does 2d6 on a successful hit. So if the fire snake is less than half the potential damage I would just let it be an insta-kill (it rewards the player a bit for being creative). As stated above none of this is RAW its just how I handle situations like this.
One of the campaigns I'm running at the moment has several players who are very creative and always trying to do things like this as opposed to just hitting things with their weapons. Because of that I have become fairly good at adapting different checks and rolls outside of RAW. I find that it is better just to look at the six main stats and pick a DC roll that fits the situation, then to take time out of the game, slow combat, or other RP, down to try to find the rules that fit best.
I did take a look at the rules for using Acid Vial and really they could be adapted very easily to this situation: Make a range attack with the acid vial (water bottle?) on a hit the target takes 2d6 acid(water) damage. That actually fits quite well for the situation, but I would not have taken the time during the combat to look things up and figure it out, I would just come up with something quick and easy of the cuff and roll with it. Long term doing it that way will benefit your DMing, imo.
The fire snake isn't really made of fire the same way the [/monster]fire elemental[/monster] is made of fire which is why it doesn't have the same water susceptibility. If you wanted you could just use the same rule of 1 cold damage per gallon which is doubled due to vulnerability but I would personally just have the snake flee. It would be easy to spook because it's injured and it probably doesn't like water. They can make an improvised weapon attack attack with the additional effect that the snake flees if it survives hit or miss.
Fire snakes don't seem like the kind of monster that would fight to the death to me