So I'm midway through my first campaign. My party consists of 1 life domain chauntea devoted elven cleric. The campaign is the dragon of icespire peak.
2 rogue halfling brothers.
1 dwarf champion fighter.
There backstorys, in order of complexity is as follows.
First up is the elven cleric. This is exactly how my player wrote it. Ben fin, A scout for the gaurdians of peace (homebrew group similar to the Harper's). My father the leader of the gaurdians of peace, one day when on a recon mission I noticed a giant dragon heading towards the gaurdians of peace hq. By the time I got back to the hq everything was frozen, now I seek to avenge my father.
Next is the fighter. This is my interpretation of their backstory based of what they've said to me. Jimmothy always had a hard life no coin not land. He was not gifted in the arts of theivery but was quite the combatant. He joined at a younger age, the imm mob a gang made of Mr. Jimmy and Timmy together they grew in skill and age.
The rogues are Mr Jimmy and Timmy there backstory is basically the one above (again my interpretation) except they founded it and where the skilled theives of the group.
Current idea:
The clerics hq was at the now ruins of conyberry. If they pass threw many broken and frozen figures scatter the town all in poses of battle. There father can be found at the hqs remains holy simple aloft on there staff and unfrozen. Will make a homebrew item for it. I need ideas for the imm mob members though. Ps will soon have a dragonborn draconic sorcerer in the mix.
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If your eyes tell you what your seeing how do you know there not lying?
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So I'm midway through my first campaign. My party consists of 1 life domain chauntea devoted elven cleric. The campaign is the dragon of icespire peak.
2 rogue halfling brothers.
1 dwarf champion fighter.
There backstorys, in order of complexity is as follows.
First up is the elven cleric. This is exactly how my player wrote it. Ben fin, A scout for the gaurdians of peace (homebrew group similar to the Harper's). My father the leader of the gaurdians of peace, one day when on a recon mission I noticed a giant dragon heading towards the gaurdians of peace hq. By the time I got back to the hq everything was frozen, now I seek to avenge my father.
Next is the fighter. This is my interpretation of their backstory based of what they've said to me. Jimmothy always had a hard life no coin not land. He was not gifted in the arts of theivery but was quite the combatant. He joined at a younger age, the imm mob a gang made of Mr. Jimmy and Timmy together they grew in skill and age.
The rogues are Mr Jimmy and Timmy there backstory is basically the one above (again my interpretation) except they founded it and where the skilled theives of the group.
Current idea:
The clerics hq was at the now ruins of conyberry. If they pass threw many broken and frozen figures scatter the town all in poses of battle. There father can be found at the hqs remains holy simple aloft on there staff and unfrozen. Will make a homebrew item for it. I need ideas for the imm mob members though. Ps will soon have a dragonborn draconic sorcerer in the mix.
If your eyes tell you what your seeing how do you know there not lying?