The sorcerer in my group is (was) a pirate. He's a bit paranoid because there's a bounty on his head for piracy... and murder... and assorted other shenanigans. He paid a lot of gold to have his Dagger +1 enchanted to be invisible. It enables him to walk around in public with a dagger in his hand without anyone realizing it. He just has to be very careful about where he puts it when he's not holding it.
Bludgeoning rock of healing. You hit yourself and it does 1d4 of damaged but heals 1d4 +1. Great for barbarians because if they are raging, they take half the damage and always at least break even.
The sorcerer in my group is (was) a pirate. He's a bit paranoid because there's a bounty on his head for piracy... and murder... and assorted other shenanigans. He paid a lot of gold to have his Dagger +1 enchanted to be invisible. It enables him to walk around in public with a dagger in his hand without anyone realizing it. He just has to be very careful about where he puts it when he's not holding it.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Bludgeoning rock of healing. You hit yourself and it does 1d4 of damaged but heals 1d4 +1. Great for barbarians because if they are raging, they take half the damage and always at least break even.