Spring-Locking Armor of Infused Fireball - This suit of armor is inscribed on the inside with countless magical runes. 3 times per day the wearer can activate the armor as a bonus action, starting a 30 second (5 round) timer. At the end of the timer, the Fireball spell will be cast inside the armor. During this time, if the wearer of the armor can keep a creature grappled for one round (6 seconds), the armor will spring over to the creature being grappled. Each time the armor transfers, the level at which Fireball is cast increases by one, resetting once the spell has been cast.
2. Talisman of Dragon Detection. This polished skull has draconic runes carved into it and is hanging from an iron chain. When a creature of "dragon" type approaches it within 100 feet, it screams loudly.
Imagine having a Dragonborn in your party...
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A new DM durrently doing Lost Mine of Phandelver with a new party!
Figuring out the rules and way of playing trough my mistakes :)
2. Talisman of Dragon Detection. This polished skull has draconic runes carved into it and is hanging from an iron chain. When a creature of "dragon" type approaches it within 100 feet, it screams loudly.
2. Talisman of Dragon Detection. This polished skull has draconic runes carved into it and is hanging from an iron chain. When a creature of "dragon" type approaches it within 100 feet, it screams loudly.
Imagine having a Dragonborn in your party...
Dragonborns are of type "humanoid".
oh... Wouldve been funny though.
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A new DM durrently doing Lost Mine of Phandelver with a new party!
Figuring out the rules and way of playing trough my mistakes :)
Ring of ducking. Can be used to make a sound like a ducks quack.
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“And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.'"
Anti-magic ore (I gave it the name "macsanite", feel free to change it). Meteorite ore with anti-magic properties. No magic of any kind has any effect on it (including identify). The party identified it through a geologist specialist who deduced its effects and experimented on it. Can be melted down and turned into a suitable object, like a small shield, helmet, dagger, spearhead or a few arrowheads.
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Spring-Locking Armor of Infused Fireball - This suit of armor is inscribed on the inside with countless magical runes. 3 times per day the wearer can activate the armor as a bonus action, starting a 30 second (5 round) timer. At the end of the timer, the Fireball spell will be cast inside the armor. During this time, if the wearer of the armor can keep a creature grappled for one round (6 seconds), the armor will spring over to the creature being grappled. Each time the armor transfers, the level at which Fireball is cast increases by one, resetting once the spell has been cast.
Message me to get a funny joke
Imagine having a Dragonborn in your party...
A new DM durrently doing Lost Mine of Phandelver with a new party!
Figuring out the rules and way of playing trough my mistakes :)
She/her preferred.
Dragonborns are of type "humanoid".
oh... Wouldve been funny though.
A new DM durrently doing Lost Mine of Phandelver with a new party!
Figuring out the rules and way of playing trough my mistakes :)
She/her preferred.
https://www.paperspencils.com/d100-wondrous-items/
I found this list of wonderful things. Some useful, some less so, but lots of fun.
Ring of ducking. Can be used to make a sound like a ducks quack.
“And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out! Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it.'"
Anti-magic ore (I gave it the name "macsanite", feel free to change it). Meteorite ore with anti-magic properties. No magic of any kind has any effect on it (including identify). The party identified it through a geologist specialist who deduced its effects and experimented on it. Can be melted down and turned into a suitable object, like a small shield, helmet, dagger, spearhead or a few arrowheads.