I'm finding a number of options out there and am wondering what DMs are looking for and can't find. In your adventures, what do you need in your campaign? Do you need one-shot items to add flair? Full module-type items that can be inserted? A variety of traps? Ways to make simple items more entertaining? Rules for specific actions or encounters?
DMs need Bad Bad Evil Guys (BBEGs) that have a corrupt and overpowering motive. They get that by reading the MM and seeing what monsters work well as BBEGs. They look for "color" and "flavor" and images that will fire their imaginations to produce supporting factions for the BBEG. Next, they draw maps which is where these factions and bad guys hangout. The maps reflect the theme, color, flavor of what the game could become. It helps to better characterize the factions and Bad Guys by giving them a setting. Now the DM further defines the Bad Guys, and their relationships with other BBEGs or NPCs. That forms a web of interconnected interests and obligations that provide power, influence and wealth to these factions and their BBEGs. Now the stage is set to engage the PCs. They will either succeed in discovering and destroying the BBEGs or else they become the victums of the BBEGs and the game falls into the lowest level of player participation -- nonstop survival quests. Yeh. An ocean of zombies marching through the world.
To recap, DMs need to discover or create BBEGs with powerful motives. They need to create maps whose properties and themes the BBEGs can exploit to their favor. They need to document monster stat blocks and the combat tactics that best utilize those stats. They need quick and compact references for rules, and long comprehensive listings of weapons and treasures. They need a document that they take to the game which defines "What Happened Last Session" and "The Current Situation" so they can read to the players. And that document has to also list actions that the BBEGs will initiate b/c of what happened last session and the current situation. And the DM will not be reading that section to the players.
Yes. That is a lot. Now go make it for me so that I can buy it from you. =8^)
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I'm finding a number of options out there and am wondering what DMs are looking for and can't find. In your adventures, what do you need in your campaign? Do you need one-shot items to add flair? Full module-type items that can be inserted? A variety of traps? Ways to make simple items more entertaining? Rules for specific actions or encounters?
I mean Maps honestly like I need c alot of maps but would love some that would be useful, on top of some higher enemies to throw at higher levels
DMs need Bad Bad Evil Guys (BBEGs) that have a corrupt and overpowering motive. They get that by reading the MM and seeing what monsters work well as BBEGs. They look for "color" and "flavor" and images that will fire their imaginations to produce supporting factions for the BBEG. Next, they draw maps which is where these factions and bad guys hangout. The maps reflect the theme, color, flavor of what the game could become. It helps to better characterize the factions and Bad Guys by giving them a setting. Now the DM further defines the Bad Guys, and their relationships with other BBEGs or NPCs. That forms a web of interconnected interests and obligations that provide power, influence and wealth to these factions and their BBEGs. Now the stage is set to engage the PCs. They will either succeed in discovering and destroying the BBEGs or else they become the victums of the BBEGs and the game falls into the lowest level of player participation -- nonstop survival quests. Yeh. An ocean of zombies marching through the world.
To recap, DMs need to discover or create BBEGs with powerful motives. They need to create maps whose properties and themes the BBEGs can exploit to their favor. They need to document monster stat blocks and the combat tactics that best utilize those stats. They need quick and compact references for rules, and long comprehensive listings of weapons and treasures. They need a document that they take to the game which defines "What Happened Last Session" and "The Current Situation" so they can read to the players. And that document has to also list actions that the BBEGs will initiate b/c of what happened last session and the current situation. And the DM will not be reading that section to the players.
Yes. That is a lot. Now go make it for me so that I can buy it from you. =8^)