I'm running a dungeon in which the party managed to teleport to the location of the BBEG right after he retreated to his home. Problem is, I was planning to run this part of the dungeon three levels later. I plan to force the party to retreat and probably go back to the story again, but in the meantime I need help devising interesting encounters/rooms. The BBEG is a master pyromancer (Evoker wizard) who dabbles in alchemy.
My current ideas:
A xorn he was experimenting on, in a magic cage.
A huge glass machine with reservoirs of various chemicals.
Three mixed potions in a closet.
A demon he summoned to guard the hallways.
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I make homebrew subclasses, usually fixes of existing ones.
Hm. Anything intended to be a dungeon for 18th level characters kind of needs to be full of insane nonsense, such as a portal to the plane of elemental fire (doing continuous fire damage in the area) guarded by some iron golems (which get continually healed by the fire), or a phoenix egg held in stasis that hatches in a cataclysmic fire storm when opened.
I'm running a dungeon in which the party managed to teleport to the location of the BBEG right after he retreated to his home. Problem is, I was planning to run this part of the dungeon three levels later. I plan to force the party to retreat and probably go back to the story again, but in the meantime I need help devising interesting encounters/rooms.
The PCs are in some sort of hall & notice several open doors and all have interesting views in them like what you listed. You can even have the BBEG sitting at a desk watching/receiving a briefing. The party goes through the door, (any door) but the door is actually a teleport portal. So instead of being in the room, they are elsewhere, aka where you actually want them. If they have that artifact, and reuse it, they are back to that same hall and see the same images. That artifact is not actually an artifact, but a "trap" for the PCs. A harmless trap (Hit point wise) but gives the BBEG a lot of information.
I'm running a dungeon in which the party managed to teleport to the location of the BBEG right after he retreated to his home. Problem is, I was planning to run this part of the dungeon three levels later. I plan to force the party to retreat and probably go back to the story again, but in the meantime I need help devising interesting encounters/rooms. The BBEG is a master pyromancer (Evoker wizard) who dabbles in alchemy.
My current ideas:
A xorn he was experimenting on, in a magic cage.
A huge glass machine with reservoirs of various chemicals.
Three mixed potions in a closet.
A demon he summoned to guard the hallways.
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
What level are the PCs, and what level is the expected dungeon level? Also, what was it that they made use of so they could teleport in?
Sorry about that. PCs are level 15 and the dungeon is supposed to be 18 or 19. They used a teleporty artifact they got
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Hm. Anything intended to be a dungeon for 18th level characters kind of needs to be full of insane nonsense, such as a portal to the plane of elemental fire (doing continuous fire damage in the area) guarded by some iron golems (which get continually healed by the fire), or a phoenix egg held in stasis that hatches in a cataclysmic fire storm when opened.
The PCs are in some sort of hall & notice several open doors and all have interesting views in them like what you listed. You can even have the BBEG sitting at a desk watching/receiving a briefing. The party goes through the door, (any door) but the door is actually a teleport portal. So instead of being in the room, they are elsewhere, aka where you actually want them. If they have that artifact, and reuse it, they are back to that same hall and see the same images. That artifact is not actually an artifact, but a "trap" for the PCs. A harmless trap (Hit point wise) but gives the BBEG a lot of information.
I guess. I've already had the artifact display cool powers besides teleporting though.
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Now that last one is kinda crazy and I think I may use one or both. Thanks!
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.