So I'm running a campaign in which one of my players is a Warforged controlled by the soul of a dead guy. Their goal is to find all of the pieces of their skeleton (they've been dead for a good while and their body was intentionally scattered by their enemies) and rebuild their skeletal body and possess that instead. They've already found a couple pieces and grafted those to their body, but eventually they will become a full skeleton. My question is this: would it make sense for them to keep using the Warforged species or would it make sense to switch them to a homebrew Skeleton species? I made one already for fun, so I'd appreciate any feedback on it.
Flavor-wise, it makes sense to change their species.
If they've built their character around synergizing with the warforged's abilities (if that's possible), then I might let them redo some of their choices at that point, or have the new species be "armored skeleton" or some such that's a WF derivative.
But the real question is going to be: what does the player want at the time it happens. (Which could include "I reject my skeleton and remain a warforged".)
So I'm running a campaign in which one of my players is a Warforged controlled by the soul of a dead guy. Their goal is to find all of the pieces of their skeleton (they've been dead for a good while and their body was intentionally scattered by their enemies) and rebuild their skeletal body and possess that instead. They've already found a couple pieces and grafted those to their body, but eventually they will become a full skeleton. My question is this: would it make sense for them to keep using the Warforged species or would it make sense to switch them to a homebrew Skeleton species? I made one already for fun, so I'd appreciate any feedback on it.
https://www.dndbeyond.com/species/2021652-skeleton
Flavor-wise, it makes sense to change their species.
If they've built their character around synergizing with the warforged's abilities (if that's possible), then I might let them redo some of their choices at that point, or have the new species be "armored skeleton" or some such that's a WF derivative.
But the real question is going to be: what does the player want at the time it happens. (Which could include "I reject my skeleton and remain a warforged".)
I would likely keep it Warforged, still treating the new skelettal body as a construct rather than undead, much like a bone or flesh golem.