I’m suppose to run my first oneshot on a day my DM doesn’t feel up to running the main campaign. The part I’m still not sure about is when the characters are meant to explore the woods where the enemy beast supposedly is, as well as looking for a weapon once the embedded into or taken by the beast. The only real stipulation here is I don’t want there to be any combat except with the beast as the BBEG. Other than that, I am open for ideas/suggestions.
So far all I have is them making survival checks for prints/sign and when they move from area to area to see how long it takes and then perception checks when they are looking/investigation checks when they are feeling around. Does that sound right?
to make the forest a bit interesting, you can give players little hints about what they're coming against as they get closer. a clawed up skeleton here, a snapped tree there, just little somethings. if players fail to many survival checks, I'd recommend imparting levels of exhaustion or having them come up against natural hazards like quicksand, or carnivorous flora like giant flytraps or manchineel trees. it'd spice up the exploration for sure.
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Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.
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I’m suppose to run my first oneshot on a day my DM doesn’t feel up to running the main campaign. The part I’m still not sure about is when the characters are meant to explore the woods where the enemy beast supposedly is, as well as looking for a weapon once the embedded into or taken by the beast. The only real stipulation here is I don’t want there to be any combat except with the beast as the BBEG. Other than that, I am open for ideas/suggestions.
So far all I have is them making survival checks for prints/sign and when they move from area to area to see how long it takes and then perception checks when they are looking/investigation checks when they are feeling around. Does that sound right?
How would you all run such a scene?
to make the forest a bit interesting, you can give players little hints about what they're coming against as they get closer. a clawed up skeleton here, a snapped tree there, just little somethings. if players fail to many survival checks, I'd recommend imparting levels of exhaustion or having them come up against natural hazards like quicksand, or carnivorous flora like giant flytraps or manchineel trees. it'd spice up the exploration for sure.
Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.