Hello friends! Recently my boyfriend, his friends, and I have been really into dungeons and dragons and have decided we’d like to get into playing. We all decided I should be the dungeon master, as I am usually the most imaginative. I will be purchasing the handbook, it should arrive soon. But honestly I’m just looking for any beginner advice I could be given from anyone! I’m brand new to this, I know how the game works but I definitely need to do some more research. Thanks in advance!!! https://9apps.ooo/
My standard advice for a new group with a new DM is to use a published adventure. I don’t know what the current starter one is (maybe Stormewreck Isle), but they usually do a good job of teaching players how to play and DMs how to DM. I’d really recommend going that route before you try to homebrew a setting and/or campaign.
Oh, and just to get ahead of this, owning the hard copy of a book does not unlock its contents on here. All that here is the basic rules, which has most all the DM stuff, but only gives one subclass choice, and limited species choices for the players. If you want to use content from the books here, you need to buy it on here separately.
I agree with Xalthu. Your first adventure should be one of the published ones, maybe a 2nd and a 3rd.
It can teach a DM the rhythm of the game and what is actually needed. It does not dimmish ones creativity using them as the DM can add flourish to the descriptions.
This site does have free adventures. As mentioned you need the digital version to access the contents. I was given a PHB but could not open anything as I did not have digital access.
In case you do not know, 5e started with the 2014 rules. Those rules have been updated with 2024 version. While they are compatible, there are a lot of small changes. Those changes can be significant and confusing if you are unsure of which is which.
As a DM, it would be worth while to purchase both the DMG and monster manual (MM). The 2014 version is formatted one way and the 2024 is done differently. Same basic material, but different presentations.
Being new, eventually the 2014 (support) will go by the wayside so you may want to purchase the 2024 versions if available.
My Advice for someone fresh into DMing is don't take it too seriously. The more you are focused on having fun and telling a story than the more you and your party will get out of it. Learn the basics of the rules but they are more guidelines than set in stone rules. If you don't like a rule than modify it, change it, or completely ignore it. The system that I use is commenly defined as the rule of cool and usually just means if it is cool and fumn than it is going to fly. You are a player at yourt table and you should have just as much fun at your table as the rest of players.
It does take some time to get good at Dming but let's see you paint a masteropiece on your first shot. Have fun, relax and remember that you are about to embark on the adventure of DnD, both in game and out.
May your adventures be grand and your tressures be vast
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello friends! Recently my boyfriend, his friends, and I have been really into dungeons and dragons and have decided we’d like to get into playing. We all decided I should be the dungeon master, as I am usually the most imaginative. I will be purchasing the handbook, it should arrive soon. But honestly I’m just looking for any beginner advice I could be given from anyone! I’m brand new to this, I know how the game works but I definitely need to do some more research. Thanks in advance!!! https://9apps.ooo/
My standard advice for a new group with a new DM is to use a published adventure. I don’t know what the current starter one is (maybe Stormewreck Isle), but they usually do a good job of teaching players how to play and DMs how to DM. I’d really recommend going that route before you try to homebrew a setting and/or campaign.
Oh, and just to get ahead of this, owning the hard copy of a book does not unlock its contents on here. All that here is the basic rules, which has most all the DM stuff, but only gives one subclass choice, and limited species choices for the players. If you want to use content from the books here, you need to buy it on here separately.
I agree with Xalthu. Your first adventure should be one of the published ones, maybe a 2nd and a 3rd.
It can teach a DM the rhythm of the game and what is actually needed. It does not dimmish ones creativity using them as the DM can add flourish to the descriptions.
This site does have free adventures. As mentioned you need the digital version to access the contents. I was given a PHB but could not open anything as I did not have digital access.
In case you do not know, 5e started with the 2014 rules. Those rules have been updated with 2024 version. While they are compatible, there are a lot of small changes. Those changes can be significant and confusing if you are unsure of which is which.
As a DM, it would be worth while to purchase both the DMG and monster manual (MM). The 2014 version is formatted one way and the 2024 is done differently. Same basic material, but different presentations.
Being new, eventually the 2014 (support) will go by the wayside so you may want to purchase the 2024 versions if available.
My Advice for someone fresh into DMing is don't take it too seriously. The more you are focused on having fun and telling a story than the more you and your party will get out of it. Learn the basics of the rules but they are more guidelines than set in stone rules. If you don't like a rule than modify it, change it, or completely ignore it. The system that I use is commenly defined as the rule of cool and usually just means if it is cool and fumn than it is going to fly. You are a player at yourt table and you should have just as much fun at your table as the rest of players.
It does take some time to get good at Dming but let's see you paint a masteropiece on your first shot. Have fun, relax and remember that you are about to embark on the adventure of DnD, both in game and out.
May your adventures be grand and your tressures be vast