heyo! so, I was watching pointy hat's yugoloth video, and really latched onto his idea of planting seeds of something tangentially connected to a bunch of separate episodic adventures, all connecting to form an Ultraloth plot. so first I have to make the plot. 2024 MM to the rescue!
the Ultraloth plans to start a never-ending war, and sell weapons to both sides. to do this, it contacts a wizard on the cusp of figuring out how to burn souls, and nudges their experiments in the right direction. when the wizard figures it out, they turn into a nothic, but not before sending blueprints to the Ultraloth. (the wizard's abandoned lab is an adventure site). then, it has to get its hands on some souls, so it agrees to partly finance Hell's Greatest Show, a deadly game show run by Moloch (idea courtesy of someone else on this site, I forgor their handle), in exchange for some excess souls. (the game show is also an adventure) it then, either by itself, or contracting some magic blacksmith, forges Battleoths (living yugoloth weapons) with fires from burning souls.
the problem is I don't know if this idea is smart enough for something like an Ultraloth, I don't know how its gonna start this never-ending war, or who the sides are, and I don't know how to integrate some other monster of the week adventure ideas I had.
My advise is not to use the Plans on top of plans strategy. In all honesty if you are going to run a homebrew campaign then start simple with a concept and create some lore and let the players do the rest. I have a shit ton of lore built for a homebrew campaign and my players are just following the main concept in ways I could never have planned. There are so many different ways that things can play out when you have others trying to deconstruct your ways of building an adventure. Best of luck
May your adventures be epic and your treasures be bountiful
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heyo! so, I was watching pointy hat's yugoloth video, and really latched onto his idea of planting seeds of something tangentially connected to a bunch of separate episodic adventures, all connecting to form an Ultraloth plot. so first I have to make the plot. 2024 MM to the rescue!
the Ultraloth plans to start a never-ending war, and sell weapons to both sides. to do this, it contacts a wizard on the cusp of figuring out how to burn souls, and nudges their experiments in the right direction. when the wizard figures it out, they turn into a nothic, but not before sending blueprints to the Ultraloth. (the wizard's abandoned lab is an adventure site). then, it has to get its hands on some souls, so it agrees to partly finance Hell's Greatest Show, a deadly game show run by Moloch (idea courtesy of someone else on this site, I forgor their handle), in exchange for some excess souls. (the game show is also an adventure) it then, either by itself, or contracting some magic blacksmith, forges Battleoths (living yugoloth weapons) with fires from burning souls.
the problem is I don't know if this idea is smart enough for something like an Ultraloth, I don't know how its gonna start this never-ending war, or who the sides are, and I don't know how to integrate some other monster of the week adventure ideas I had.
plz help
Maniacal Unseelie Nightmare Enby
You Remember Me. Just Think A Little Harder.
My advise is not to use the Plans on top of plans strategy. In all honesty if you are going to run a homebrew campaign then start simple with a concept and create some lore and let the players do the rest. I have a shit ton of lore built for a homebrew campaign and my players are just following the main concept in ways I could never have planned. There are so many different ways that things can play out when you have others trying to deconstruct your ways of building an adventure. Best of luck
May your adventures be epic and your treasures be bountiful