Hi! I'm momu. I'm new to DMing and need tips for a Full Roleplay campaign with no battles.. but the players can still use their skill for the purpose of the roleplay. but no combat at all.. no rolling initiatives.. only roleplay... because the group that i had is a new player too.. and i want them to try be encourage to do some roleplaying in DnD games.
I watched some of the creators one of them was Legend of Avantris in their "Once upon a Witchlight" campaign, they have some kind of twist or fate mechanic where the players and DM can change their roll checks, but they got debuff. for example, one of the character use the fate, he rerolled the dice check, and he had to roll 1d100, and based of the result of the 1d100 he got "all water taste like an oil including your saliva" debuff, and the character needs to act like everything that he tasted taste like an oil. so they got a List of 1d100 to get the debuff.. I think it's pretty cool for a roleplay campaign.
Does everyone got any other ideas for a Full Roleplay Campaign?
This might not be what you are looking for, but if you want full roleplay with no combat, you might want to look at a system that isn't D&D. While there are assuredly abilities, spells, magic items, etc that are useful for roleplay and outside of combat, a lot of what the rules are for is specifically for combat.
If you are just looking for roleplay, perhaps look into something like Call of Cthulhu or Candela Obscura. I'm sure other people will have some good suggestions as well, but these are two of my favorites. While there are some combat mechanics, the majority of the games are really spent investigating and doing roleplay. They can be a as combat-light as you want, and you won't feel like a lot of the game is missing like you will with D&D.
Out of 384 pages in the new PHB ~340 of them are combat related - further 89% of the stats on a typical character sheet are combat related.
Taking combat out of D&D makes the session like a creative story telling thing of some sort, but it is not D&D.
Dragons of Stormwreck Isle is the perfect starter campaign it only goes l1-3 its 50-50 rp and combat and lets you and the group ease into D&D - that is actually what that module is designed to do introduce new players and DM's to the game. It is almost like a tutorial.
If you have a new player, you might want to give them an actual D&D experience. I'd be very disappointed if I joined a D&D group and was met with political intrigue.
DnD is designed mostly around combat. You can definitely run a political campaign in it, but a lot of mechanics are based around combat and exploration. I don't have a lot of advice for that kind of playstyle though, as I haven't really ever run anything nearly as unique.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
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Hi! I'm momu. I'm new to DMing and need tips for a Full Roleplay campaign with no battles.. but the players can still use their skill for the purpose of the roleplay. but no combat at all.. no rolling initiatives.. only roleplay... because the group that i had is a new player too.. and i want them to try be encourage to do some roleplaying in DnD games.
I watched some of the creators one of them was Legend of Avantris in their "Once upon a Witchlight" campaign, they have some kind of twist or fate mechanic where the players and DM can change their roll checks, but they got debuff. for example, one of the character use the fate, he rerolled the dice check, and he had to roll 1d100, and based of the result of the 1d100 he got "all water taste like an oil including your saliva" debuff, and the character needs to act like everything that he tasted taste like an oil. so they got a List of 1d100 to get the debuff.. I think it's pretty cool for a roleplay campaign.
Does everyone got any other ideas for a Full Roleplay Campaign?
Thank you!
This might not be what you are looking for, but if you want full roleplay with no combat, you might want to look at a system that isn't D&D. While there are assuredly abilities, spells, magic items, etc that are useful for roleplay and outside of combat, a lot of what the rules are for is specifically for combat.
If you are just looking for roleplay, perhaps look into something like Call of Cthulhu or Candela Obscura. I'm sure other people will have some good suggestions as well, but these are two of my favorites. While there are some combat mechanics, the majority of the games are really spent investigating and doing roleplay. They can be a as combat-light as you want, and you won't feel like a lot of the game is missing like you will with D&D.
I wish you good luck!
Out of 384 pages in the new PHB ~340 of them are combat related - further 89% of the stats on a typical character sheet are combat related.
Taking combat out of D&D makes the session like a creative story telling thing of some sort, but it is not D&D.
Dragons of Stormwreck Isle is the perfect starter campaign it only goes l1-3 its 50-50 rp and combat and lets you and the group ease into D&D - that is actually what that module is designed to do introduce new players and DM's to the game. It is almost like a tutorial.
If you have a new player, you might want to give them an actual D&D experience. I'd be very disappointed if I joined a D&D group and was met with political intrigue.
DnD is designed mostly around combat. You can definitely run a political campaign in it, but a lot of mechanics are based around combat and exploration. I don't have a lot of advice for that kind of playstyle though, as I haven't really ever run anything nearly as unique.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"