Wondrous Item, Very Rare (Requires Attunement by a Spellcaster)
A smoky crystal sphere the size of an apple, with threads of golden light snaking within. When used, it resonates with a distant, ethereal choir. Sages claim these orbs were forged by a draconic celestial entity, as a means to speak with its champions. You can use this orb as a spellcasting focus, and it serves as material component for the Scrying spell.
Empowered Summoned Dragon. When you use the spell Summon Dragon using the orb as your spellcasting focus, it doesn’t require Concentration and lasts for an additional hour.
Spells. The orb has 5 charges and regains 1d4 + 1 expended charges daily at dawn. You can cast the spells on the following table from it. You use the same spellcasting ability you use for your spells and still need to provide material components that are consumed. The table indicates how many charges you must expend to cast the spell and you can upcast a spell by spending 1 additional charge per slot level.
Did you make it for someone who has Summon Dragon as a spell they consistently cast? Because otherwise that's just kind of random.
Otherwise I would label this as Very Rare. Raise Dead is the only thing I could see being a problem, but it still requires components, so it isn't too much of a problem. Giving a wizard cure wounds and things might take away from the healers of the party though, so I would watch for that.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
Yes, it's campaign-specific, for a draconic sorcerer. My main concern is if freeing up Concentration for another spell in combat is too much, basically.
The fact that the summon dragon trick isn't one at a time seems like it might be annoying; people don't have that many level 5+ slots, but they likely have more than one.
Is consider what other kinds of shenanigans the character could get up to with the extra concentration. Summon+greater invisibility; summon + haste, etc. They could really buff the dragon.
But to answer the question, giving 2 concentrations seems like it would push it to legendary. That’s a huge power spike.
Orb of Hymns
Wondrous Item, Very Rare (Requires Attunement by a Spellcaster)
A smoky crystal sphere the size of an apple, with threads of golden light snaking within. When used, it resonates with a distant, ethereal choir. Sages claim these orbs were forged by a draconic celestial entity, as a means to speak with its champions. You can use this orb as a spellcasting focus, and it serves as material component for the Scrying spell.
Empowered Summoned Dragon. When you use the spell Summon Dragon using the orb as your spellcasting focus, it doesn’t require Concentration and lasts for an additional hour.
Spells. The orb has 5 charges and regains 1d4 + 1 expended charges daily at dawn. You can cast the spells on the following table from it. You use the same spellcasting ability you use for your spells and still need to provide material components that are consumed. The table indicates how many charges you must expend to cast the spell and you can upcast a spell by spending 1 additional charge per slot level.
Spell
Charge Cost
Cure Wounds
1
Heroism
1
Prayer of Healing
2
Raise Dead
5
Shield of Faith
0
Well...
Did you make it for someone who has Summon Dragon as a spell they consistently cast? Because otherwise that's just kind of random.
Otherwise I would label this as Very Rare. Raise Dead is the only thing I could see being a problem, but it still requires components, so it isn't too much of a problem. Giving a wizard cure wounds and things might take away from the healers of the party though, so I would watch for that.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
Yes, it's campaign-specific, for a draconic sorcerer. My main concern is if freeing up Concentration for another spell in combat is too much, basically.
The fact that the summon dragon trick isn't one at a time seems like it might be annoying; people don't have that many level 5+ slots, but they likely have more than one.
Is consider what other kinds of shenanigans the character could get up to with the extra concentration. Summon+greater invisibility; summon + haste, etc. They could really buff the dragon.
But to answer the question, giving 2 concentrations seems like it would push it to legendary. That’s a huge power spike.