Instead of only relying on CR math, you can place monsters and heroes on a tactical grid, watch the fight play out, or run Monte Carlo simulations to get a rough sense of how dangerous an encounter is.
I recently added D&D Beyond character sheet PDF import. If you export a character sheet PDF, BattleCast can read the combat-relevant fields locally in the browser: HP, AC, speed, ability scores, weapons, attack bonuses, damage, and modeled spells.
A few caveats:
- It is unofficial and not affiliated with D&D Beyond or Wizards. - It does not support multiclass characters yet (it defaults to one class as a fallback) - It does not model every feat, subclass feature, or magic item passive. - Player tactics are approximated by simulator, so it does not account for full player creativity
I’d love feedback from other DMs:
Would you use something like this before a session? What would make you trust or distrust the results? What is the most important thing it currently misses?
This sounds really cool, and definitely something I would consider using.
The main thing I would want would be the facility to put custom monsters into it. For standardising, I would recommend using the Tetra-Cube monster stat block creator, which can export monster files for saving & loading.
May require a quick interaction with the app at the start to say "on a hit, DC 15 con save or grappled + paralyzed condition" to cut through the wordiness of some abilities, which I would be more than happy to do if it let me run a load of simulations and determine the outcomes. This would be immensely helpful for balancing homebrew monsters!
Thanks for pointing me to the Tetra-Cube monster stat block creator - I was not familiar with the tool, but definitely something I will want to include.
At the moment I added custom import and export, and went with a more-less basic template:
The cool feature is that once you define your monster there, you see it actually participate in grid based combat.
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Hi DMs,
I messaged the moderators first since tool posts can be a grey area, so happy to move/delete if this belongs elsewhere.
I built BattleCast, a free D&D encounter simulator for testing combat encounters before a session:
https://battlecast.gg
Instead of only relying on CR math, you can place monsters and heroes on a tactical grid, watch the fight play out, or run Monte Carlo simulations to get a rough sense of how dangerous an encounter is.
I recently added D&D Beyond character sheet PDF import. If you export a character sheet PDF, BattleCast can read the combat-relevant fields locally in the browser: HP, AC, speed, ability scores, weapons, attack bonuses, damage, and modeled spells.
A few caveats:
- It is unofficial and not affiliated with D&D Beyond or Wizards.
- It does not support multiclass characters yet (it defaults to one class as a fallback)
- It does not model every feat, subclass feature, or magic item passive.
- Player tactics are approximated by simulator, so it does not account for full player creativity
I’d love feedback from other DMs:
Would you use something like this before a session?
What would make you trust or distrust the results?
What is the most important thing it currently misses?
Looks really good need to test more though
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This sounds really cool, and definitely something I would consider using.
The main thing I would want would be the facility to put custom monsters into it. For standardising, I would recommend using the Tetra-Cube monster stat block creator, which can export monster files for saving & loading.
May require a quick interaction with the app at the start to say "on a hit, DC 15 con save or grappled + paralyzed condition" to cut through the wordiness of some abilities, which I would be more than happy to do if it let me run a load of simulations and determine the outcomes. This would be immensely helpful for balancing homebrew monsters!
Check my stuff on DMs Guild!!
DrivethruRPG Releases on This Thread - latest release: My Character is a Dragon - balanced rules for 5e and 5.5e!
I have started discussing/reviewing D&D content on Substack - stay tuned for semi-regular posts!
Thanks for pointing me to the Tetra-Cube monster stat block creator - I was not familiar with the tool, but definitely something I will want to include.
At the moment I added custom import and export, and went with a more-less basic template:
The cool feature is that once you define your monster there, you see it actually participate in grid based combat.