Inspired by earlier versions of Ravenloft and the "Short Adventure" paragraph in Expedition to Ravenloft. I created a guide for if you wish to host a truncated version of the adventure that takes about five to eight sessions to play through. In this idea, the PCs start in the Village of Barovia as normal but already have Strahd's Invitation and start at Level 5.
Land of Barovia
The only locations that you need to worry about are: A. Old Svalich Road through K. Castle Ravenloft. Add M. Mad Mage of Mount Baratok north of the Village of Barovia somewhere in the Svalich Woods.
Village of Barovia
While it's up to you to add the Death House or not, the remainder of the Village of Barovia will have some major changes. The Blood of the Vine tavern is changed to feature most of the content of the Blue Water Inn in N. Town of Vallaki (minus the Wachter Brothers) and Wereravens from the W. The Wizard of Wines Winery. Instead of delivering wine for the Fortune of Ravenloft if it is in tavern, the wereravens simply challenge them to find where it's hidden within the inn.
Ismark pleads with the party to kill Strahd rather than asking them to take Ireena to Vallaki. Donavich still gives the PC information of Ireena's origins but simply suggests Ireena stay in the church for the time being.
Rictavio and his wagon should be included in the Village of Barovia. Rictavio's purpose is the same, to research Strahd and eventually get his revenge on the Vistani. Rictavio still retains his pet monkey, Piccolo.
You can keep Morgantha as is. Instead of the O. Old Bonegrinder, her and her daughters reside in Castle Ravenloft's Cauldron Room (K56) replacing the Barovian Witch coven there.
If you do Death House, remove any references to the Old Bonegrinder.
Tser Pool Encampment
The only real change would be Madam Eva's fortune reading. When deciding where the Fortunes of Ravenloft are located and Enemies of Strahd, remove any cards that lead the party outside of A-K. But include the cards related to the Blue Water Inn and Rictavio.
Kasimir Velikov lives amongst the Vistani here within his hovel, his goal is ultimately the same, to revive his sister. Instead of the Amber Temple, Kasimir somehow has his hands on a Scroll of True Resurrection.
Arrigal in this case is the story teller who speaks of the mage who fell from Castle Ravenloft. He is still a servant of Strahd and will ambush the party outside of the encampment if they come across any of the Fortunes of Ravenloft.
Castle Ravenloft
Ezmeralda should be a fixed encounter in one of the emptier rooms of Castle Ravenloft.
The K56. Cauldron Room's witch coven is replaced with the Night Hag coven from the Old Bonegrinder. K55. Element Room should contain the cooking supplies and grinder the night hags use for their pastries.
K75. Emil turns on the party unless the Fortunes of Ravenloft designated the Beast as Strahd's Enemy. The card originally refers to Zuleika, Emil's mate. Instead of Zeleika, Emil will ally with the party against Strahd.
K78. Brazier Room contains only the colors: Red, Orange, and Yellow as the rest of the flames are to locations we removed.
If Ireena gets to K85. Sergei's Tomb, you could potentially do Something Blue special event from the S. Village of Krezk. Rather than a pool, Sergei's pure spirit appears and whisks away Ireena/Tatyana.
Milestones
Players start at level 5.
Level up when they find the Tome of Strahd, Holy Symbol of Ravenkind, or the Sunsword
Level up when they forge an alliance with Strahd's Enemy (if there is no ally just level up if their fortune was read or if they defeat another boss in Castle Ravenloft).
Level up when they destroy the Heart of Sorrow
Level up when they defeat Rahadin, the Night Hag Coven in K56 or Strahd's 3 Vampire Spawn Brides in K86.
Level up when they get to Strahd's Location (prior to the fight).
Fortunes of Ravenloft
Remove the cards that reference locations and characters you do not meet in the truncated version of this adventure. Some locations are changed like the Master of Coins originally is the attic of the Blue Water Inn, now moved to Blood of the Vine. Beast originally referred to Zuleika should not refer to Emil instead. Remove the following from Treasure Locations:
1 of Swords
3 of Swords
5 of Swords
7 of Swords
9 of Swords
3 of Stars
4 of Stars
5 of Stars
9 of Stars
Master of Stars
2 of Coins
3 of Coins
8 of Coins
1 of Glyphs
2 of Glyphs
3 of Glyphs
5 of Glyphs
7 of Glyphs
8 of Glyphs
9 of Glyphs
Remove the following from Strahd's Enemy:
Donjon
A. Ghost
A. Horseman
B. Marionette
A. Tempter
B. Tempter
Add the removed cards from Strahd's Enemy back before doing Strahd's Location.
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Inspired by earlier versions of Ravenloft and the "Short Adventure" paragraph in Expedition to Ravenloft. I created a guide for if you wish to host a truncated version of the adventure that takes about five to eight sessions to play through. In this idea, the PCs start in the Village of Barovia as normal but already have Strahd's Invitation and start at Level 5.
Land of Barovia
The only locations that you need to worry about are: A. Old Svalich Road through K. Castle Ravenloft. Add M. Mad Mage of Mount Baratok north of the Village of Barovia somewhere in the Svalich Woods.
Village of Barovia
While it's up to you to add the Death House or not, the remainder of the Village of Barovia will have some major changes. The Blood of the Vine tavern is changed to feature most of the content of the Blue Water Inn in N. Town of Vallaki (minus the Wachter Brothers) and Wereravens from the W. The Wizard of Wines Winery. Instead of delivering wine for the Fortune of Ravenloft if it is in tavern, the wereravens simply challenge them to find where it's hidden within the inn.
Ismark pleads with the party to kill Strahd rather than asking them to take Ireena to Vallaki. Donavich still gives the PC information of Ireena's origins but simply suggests Ireena stay in the church for the time being.
Rictavio and his wagon should be included in the Village of Barovia. Rictavio's purpose is the same, to research Strahd and eventually get his revenge on the Vistani. Rictavio still retains his pet monkey, Piccolo.
You can keep Morgantha as is. Instead of the O. Old Bonegrinder, her and her daughters reside in Castle Ravenloft's Cauldron Room (K56) replacing the Barovian Witch coven there.
If you do Death House, remove any references to the Old Bonegrinder.
Tser Pool Encampment
The only real change would be Madam Eva's fortune reading. When deciding where the Fortunes of Ravenloft are located and Enemies of Strahd, remove any cards that lead the party outside of A-K. But include the cards related to the Blue Water Inn and Rictavio.
Kasimir Velikov lives amongst the Vistani here within his hovel, his goal is ultimately the same, to revive his sister. Instead of the Amber Temple, Kasimir somehow has his hands on a Scroll of True Resurrection.
Arrigal in this case is the story teller who speaks of the mage who fell from Castle Ravenloft. He is still a servant of Strahd and will ambush the party outside of the encampment if they come across any of the Fortunes of Ravenloft.
Castle Ravenloft
Ezmeralda should be a fixed encounter in one of the emptier rooms of Castle Ravenloft.
The K56. Cauldron Room's witch coven is replaced with the Night Hag coven from the Old Bonegrinder. K55. Element Room should contain the cooking supplies and grinder the night hags use for their pastries.
K75. Emil turns on the party unless the Fortunes of Ravenloft designated the Beast as Strahd's Enemy. The card originally refers to Zuleika, Emil's mate. Instead of Zeleika, Emil will ally with the party against Strahd.
K78. Brazier Room contains only the colors: Red, Orange, and Yellow as the rest of the flames are to locations we removed.
If Ireena gets to K85. Sergei's Tomb, you could potentially do Something Blue special event from the S. Village of Krezk. Rather than a pool, Sergei's pure spirit appears and whisks away Ireena/Tatyana.
Milestones
Fortunes of Ravenloft
Remove the cards that reference locations and characters you do not meet in the truncated version of this adventure. Some locations are changed like the Master of Coins originally is the attic of the Blue Water Inn, now moved to Blood of the Vine. Beast originally referred to Zuleika should not refer to Emil instead. Remove the following from Treasure Locations:
Remove the following from Strahd's Enemy:
Add the removed cards from Strahd's Enemy back before doing Strahd's Location.