Theoretically, how could a multi-room trap work in DND? I'm running a noncombat mini dungeon, and think a multi-room, complex trap would be neat, and easier than making a puzzle, but I don't have the first idea how I would start or how it would work
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Theoretically, how could a multi-room trap work in DND? I'm running a noncombat mini dungeon, and think a multi-room, complex trap would be neat, and easier than making a puzzle, but I don't have the first idea how I would start or how it would work
"You remember me. Just think a little harder"
Maniacal Unseelie Nightmare Enby