I'm reading Curse of Strahd at the moment and I want it to be the new adventure to play with my friends.
The things is, I've done LMoP and read ToD. Both have pretty linear storylines and they are not real sandbox adventures. However, CoS is the first module I've read that is clearly a sandbox, and I'd like to ask you if you could give me some advices to run it.
Read it cover to cover. Twice. Use the Tarokka reading to place important NPCs and items and to give your players nudges which way to go to move things along. But you'll need to be roughly familiar with everything in case they get curious and go exploring. If you want to have some control over it, stack the deck for the Tarokka reading so you can drive the players in certain directions. If the players go really far off trail, use Strahd's theatricality and cat-and-mouse villainy; he or Rahadin or some servant or monster can show up to talk to the party, threaten them, attack them, or give them some other nudge to point them back toward an objective when they're lost and don't know which way to go next.
For my money, the best thing you can do with Curse of Strahd in the sandbox mode is to avoid the temptation to play it as a completionist. The Tarokka reading will highlight ~5 locations. Make those locations the significant ones for this playthrough, and if there are other locations you or the players are interested in (*cough* the Amber Temple *cough*), let them wait for the next playthrough.
Expect to need to do some guiding of the PCs, there are a number of encounters that can easily turn into TPKs that aren't that hard to stumble onto, particularly for lower level PCs (and do not trust the level recommendations).
Another warning: neither experience leveling or waypoint leveling works particularly well for this module. If you rely on experience only, the PCs will need to do quite a lot of grinding experience on random monsters because the set encounters in the module are only enough to get them to level 7-8. In the opposite direction, if you use waypoints, the PCs will wind up much too high level.
For my money, the best thing you can do with Curse of Strahd in the sandbox mode is to avoid the temptation to play it as a completionist. The Tarokka reading will highlight ~5 locations. Make those locations the significant ones for this playthrough, and if there are other locations you or the players are interested in (*cough* the Amber Temple *cough*), let them wait for the next playthrough.
Is there another way to play Curse of Strahd besides the sandbox mode? 🤔
Expect to need to do some guiding of the PCs, there are a number of encounters that can easily turn into TPKs that aren't that hard to stumble onto, particularly for lower level PCs (and do not trust the level recommendations).
Another warning: neither experience leveling or waypoint leveling works particularly well for this module. If you rely on experience only, the PCs will need to do quite a lot of grinding experience on random monsters because the set encounters in the module are only enough to get them to level 7-8. In the opposite direction, if you use waypoints, the PCs will wind up much too high level.
You touched several topics that I've been wondering about.
First off, I'm a milestone DM (I particularly dislike the XP system), but the book doesn't tell you when players should level up (I guess it's due to the sandbox nature of the module). So that's a little confusing to me.
By the time they leave Village of Barovia towards Vallaki they should be level 3 in my opinion. Am I right? Then I've been thinking about giving my players a new level after completing the story of Vallaki. But after that, I'm a little bit lost.
Secondly, are the level recommendations for each zone wrong? Do you mean they are more dangerous than they seem? 🥺
Read it cover to cover. Twice. Use the Tarokka reading to place important NPCs and items and to give your players nudges which way to go to move things along. But you'll need to be roughly familiar with everything in case they get curious and go exploring. If you want to have some control over it, stack the deck for the Tarokka reading so you can drive the players in certain directions. If the players go really far off trail, use Strahd's theatricality and cat-and-mouse villainy; he or Rahadin or some servant or monster can show up to talk to the party, threaten them, attack them, or give them some other nudge to point them back toward an objective when they're lost and don't know which way to go next.
I've actually been thinking about an early encounter with Strahd in which he smashes the party but doesn't kill them, in order to amuse himself a little bit and show how powerful he is. What do you think?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi there!
I'm reading Curse of Strahd at the moment and I want it to be the new adventure to play with my friends.
The things is, I've done LMoP and read ToD. Both have pretty linear storylines and they are not real sandbox adventures. However, CoS is the first module I've read that is clearly a sandbox, and I'd like to ask you if you could give me some advices to run it.
Thanks in advance.
Read it cover to cover. Twice. Use the Tarokka reading to place important NPCs and items and to give your players nudges which way to go to move things along. But you'll need to be roughly familiar with everything in case they get curious and go exploring. If you want to have some control over it, stack the deck for the Tarokka reading so you can drive the players in certain directions. If the players go really far off trail, use Strahd's theatricality and cat-and-mouse villainy; he or Rahadin or some servant or monster can show up to talk to the party, threaten them, attack them, or give them some other nudge to point them back toward an objective when they're lost and don't know which way to go next.
For my money, the best thing you can do with Curse of Strahd in the sandbox mode is to avoid the temptation to play it as a completionist. The Tarokka reading will highlight ~5 locations. Make those locations the significant ones for this playthrough, and if there are other locations you or the players are interested in (*cough* the Amber Temple *cough*), let them wait for the next playthrough.
Expect to need to do some guiding of the PCs, there are a number of encounters that can easily turn into TPKs that aren't that hard to stumble onto, particularly for lower level PCs (and do not trust the level recommendations).
Another warning: neither experience leveling or waypoint leveling works particularly well for this module. If you rely on experience only, the PCs will need to do quite a lot of grinding experience on random monsters because the set encounters in the module are only enough to get them to level 7-8. In the opposite direction, if you use waypoints, the PCs will wind up much too high level.
Is there another way to play Curse of Strahd besides the sandbox mode? 🤔
You touched several topics that I've been wondering about.
First off, I'm a milestone DM (I particularly dislike the XP system), but the book doesn't tell you when players should level up (I guess it's due to the sandbox nature of the module). So that's a little confusing to me.
By the time they leave Village of Barovia towards Vallaki they should be level 3 in my opinion. Am I right? Then I've been thinking about giving my players a new level after completing the story of Vallaki. But after that, I'm a little bit lost.
Secondly, are the level recommendations for each zone wrong? Do you mean they are more dangerous than they seem? 🥺
I've actually been thinking about an early encounter with Strahd in which he smashes the party but doesn't kill them, in order to amuse himself a little bit and show how powerful he is. What do you think?