I'm running a single-player one-shot right now, and I'm hoping to craft a truly unforgettable conclusion for them.
This character is a Blood Hunter who has a patron. Rather than just gaining a new skill, I'd much prefer the patron to merge with them, triggering a spectacular transformation. This would then lead into an epic, cinematic showdown – something akin to a Megazord or kaiju battle.
The main reason I'm asking, however, is that I plan to implement something similar for every player in my primary campaign down the line. The concept of each character possessing their own distinct "ultimate form" or transformation, deeply connected to their personal narrative, class, or patron, is something I'm really drawn to. This would culminate in unforgettable boss battles that feel epic and immense, rather than just another typical fight.
I'm seeking suggestions on how to implement these transformations from a mechanical standpoint without causing gameplay to drag. Has anyone here attempted something similar? Perhaps by utilizing custom stat blocks, mythic-style transformations, legendary actions, vehicle rules, or some other framework that allows the player to feel incredibly potent while the battle remains compelling.
I'm eager to hear any thoughts, examples, or anecdotes from your own gaming experiences. Much appreciated!
One way you could have it is that you could give them all amulets which grant them the ability to transform, but only when they are on death’s door. Like a way for the patron to refuse their servant death.
“No, you aren’t going to die. I WON’T LET YOU.”
(player turns into Godzilla or something)
Gives them a reason they can’t constantly use it in every fight. Then give them like five levels of exhaustion afterward or something. Make it clear that the transformation required effort, and can’t be used frequently. Depending on the CR the enemies you have them facing are, their transformations could vary from Shield guardians or iron golems, to adult dragons, to like a tarrasque or something. Definitely do custom statblocks though. If you intend for a fight to lead to a transformation, make sure the enemies’ collective CR rating is equal to (or higher than) your player’s “CR” (I don’t know what you’d call it).
I dabble in writing books, and something that I’ve noticed from movies and books with giant monsters is that you have to emphasize the scale of it (think the first Pacific Rim or Legendary Godzilla movies). Make the ground shake underneath them, monsters run in fear, and shockwaves (depending on the PC’s size) from attacks. I feel like the actual actions don’t matter as much as long as you make them feel powerful and huge.
Sorry, that’s a lot of text. What monsters do you intent to throw at them, and I hope my advice was helpful!
I'm seeking suggestions on how to implement these transformations from a mechanical standpoint without causing gameplay to drag. Has anyone here attempted something similar? Perhaps by utilizing custom stat blocks, mythic-style transformations, legendary actions, vehicle rules, or some other framework that allows the player to feel incredibly potent while the battle remains compelling.
I think a lot of this can be achieved through narration -- once they're transformed, you change up how you describe the effects of their abilities to be more dramatic. (The fireball doesn't just do fire damage -- it's a blazing inferno that, in its short time, wrecks the scenery around the target.) You might also want to add a scaling factor to their damage and possibly movement. If everything they do does, say, triple damage, and they can cover five times as much distance, shoot five times as far, and knock enemies back five times further, they'll feel powerful when they face enemies not on their new scale, even if the enemies that are on their scale have three times the hit points and also move at five times movement. Aside from the extra arithmetic, this won't slow down combat too much, because they still play the same.
But you do want to give them new, fitting abilities that do higher damage and have more dramatic effects than their upscaled normal ones. Probably two-three abilities each at most. One idea that comes to mind is that they power their super abilities off a special power pool, and once they run it out, they revert to normal. (It might regenerate some each round, allowing them to go a long time as long as they don't go too hard.)
I would probably just upscale the abilities. Like above suggested, maybe they're about to die, but their patron steps in and transforms them, and then they gain maybe regeneration, higher HP and more reach and damage, maybe a temp hp buffer, but nothing too complicated. Otherwise, it might mess up the encounter, either making the battle super easy, or super hard. It will probably be fairly cinematic, but that doesn't mean it should be easy. Adding new abilities or buffing the character too much could really mess things up. In fact, maybe just make it so that now they're on even ground with the monster, strip away some of the monster's immunities/resistances and lower AC, and narrate how much more effective their attacks are. It doesn't have to be super drastic.
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
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Hello all
I'm running a single-player one-shot right now, and I'm hoping to craft a truly unforgettable conclusion for them.
This character is a Blood Hunter who has a patron. Rather than just gaining a new skill, I'd much prefer the patron to merge with them, triggering a spectacular transformation. This would then lead into an epic, cinematic showdown – something akin to a Megazord or kaiju battle.
The main reason I'm asking, however, is that I plan to implement something similar for every player in my primary campaign down the line. The concept of each character possessing their own distinct "ultimate form" or transformation, deeply connected to their personal narrative, class, or patron, is something I'm really drawn to. This would culminate in unforgettable boss battles that feel epic and immense, rather than just another typical fight.
I'm seeking suggestions on how to implement these transformations from a mechanical standpoint without causing gameplay to drag. Has anyone here attempted something similar? Perhaps by utilizing custom stat blocks, mythic-style transformations, legendary actions, vehicle rules, or some other framework that allows the player to feel incredibly potent while the battle remains compelling.
I'm eager to hear any thoughts, examples, or anecdotes from your own gaming experiences. Much appreciated!
One way you could have it is that you could give them all amulets which grant them the ability to transform, but only when they are on death’s door. Like a way for the patron to refuse their servant death.
“No, you aren’t going to die. I WON’T LET YOU.”
(player turns into Godzilla or something)
Gives them a reason they can’t constantly use it in every fight. Then give them like five levels of exhaustion afterward or something. Make it clear that the transformation required effort, and can’t be used frequently. Depending on the CR the enemies you have them facing are, their transformations could vary from Shield guardians or iron golems, to adult dragons, to like a tarrasque or something. Definitely do custom statblocks though. If you intend for a fight to lead to a transformation, make sure the enemies’ collective CR rating is equal to (or higher than) your player’s “CR” (I don’t know what you’d call it).
I dabble in writing books, and something that I’ve noticed from movies and books with giant monsters is that you have to emphasize the scale of it (think the first Pacific Rim or Legendary Godzilla movies). Make the ground shake underneath them, monsters run in fear, and shockwaves (depending on the PC’s size) from attacks. I feel like the actual actions don’t matter as much as long as you make them feel powerful and huge.
Sorry, that’s a lot of text. What monsters do you intent to throw at them, and I hope my advice was helpful!
I think a lot of this can be achieved through narration -- once they're transformed, you change up how you describe the effects of their abilities to be more dramatic. (The fireball doesn't just do fire damage -- it's a blazing inferno that, in its short time, wrecks the scenery around the target.) You might also want to add a scaling factor to their damage and possibly movement. If everything they do does, say, triple damage, and they can cover five times as much distance, shoot five times as far, and knock enemies back five times further, they'll feel powerful when they face enemies not on their new scale, even if the enemies that are on their scale have three times the hit points and also move at five times movement. Aside from the extra arithmetic, this won't slow down combat too much, because they still play the same.
But you do want to give them new, fitting abilities that do higher damage and have more dramatic effects than their upscaled normal ones. Probably two-three abilities each at most. One idea that comes to mind is that they power their super abilities off a special power pool, and once they run it out, they revert to normal. (It might regenerate some each round, allowing them to go a long time as long as they don't go too hard.)
I would probably just upscale the abilities. Like above suggested, maybe they're about to die, but their patron steps in and transforms them, and then they gain maybe regeneration, higher HP and more reach and damage, maybe a temp hp buffer, but nothing too complicated. Otherwise, it might mess up the encounter, either making the battle super easy, or super hard. It will probably be fairly cinematic, but that doesn't mean it should be easy. Adding new abilities or buffing the character too much could really mess things up. In fact, maybe just make it so that now they're on even ground with the monster, strip away some of the monster's immunities/resistances and lower AC, and narrate how much more effective their attacks are. It doesn't have to be super drastic.
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"