So the title is basically the summary. For additional context, Im going to be running a followup mini-adventure for my party that previously ran Out of the Abyss. They ended OOTA at level 15, so I've been brainstorming interesting experiences to give them that aren't necessarily combat focused since they easily sweep most combat encounters at this level.
This is how we come to my gameshow idea, basically they'll be forced to play a godly entities games in order to progress through this area and get items they need as the "prize" for the show. I wanted to style it sort of like Jeapordy, but each category of challenges they can pick from is based off the base stats (such as Strength, Dexterity, etc)
My only problem is, Im struggling with what kind of challenges I could present for certain stats. Like strength is pretty self explanatory..... but charisma? How do I turn something like that into interesting challenges in a "gameshow" setting? Ideas for challenged based on all stats welcome, I'd love to see what everyone comes up with.
Some of my ideas so far are using History (Wisdom) as a challenge where they answer quiz questions on their own campaign/characters histories. Strength might involve a physical challenge, like trying to push boulders to the top of a hill before other contestants can. Dexterity I was imagining referencing another reality tv show and they navigate an obstacle course Wipeout style. Etc etc.
First question on my mind is that how much dice rolling you want to do and how much role play? I'm guessing since the checks are for specific ability scores or skills, that the characters actually need to do the "stunts" rather than talk about them.
Charisma checks could be to re-enact a specific moment of their lives (like an epic moment in the previous campaign), improvise a song for a stranger on the spot (like in Whose Line Is It Anyway?), a game of bluff (like Liar's Dice,Carrot in a Box, or the whole show of Would I Lie to You?. There's also the Lying Gladiators in the children's book The 13.5 Lives of Captain Bluebear), or an intimidation game (think of Monsters Inc.).
Overall, I like the idea! I might do something similar in my campaign. Sounds very much like something fey creatures in the Feywild would come up with.
These are great ideas for the charisma challenges though! I love adding more references to other shows, so these are great. Please do steal the concept if you'd like! I think its a fun unconventional way to challenge a party that isn't based on combat :D
Something along the lines of a skill challenge (reach a certain number of successes before failures) sounds appropriate. Instead of having pre-selected stats, I would recommend presenting a challenge and asking how the players try to get around it, requesting a check based on what they want to do. (Eg. they want to throw someone else off of a platform, that's strength.)
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He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
Are the whole party going to be completing each challenge? Or is the idea that individual members of the party will select certain challenges to complete?
The trouble will be that spellcasters have a ton of ways to just circumvent many skill challenges - e.g. use telekinesis to lift a boulder up a hill, use Misty Step to teleport across some jumping challenge. Whereas martials have minimal ways to compete in mental-skill challenges.
Also if you have a Bard or a Rogue they will probably wipe the floor on skill challenges with their multiple sets of Expertise.
Some other examples (with where they are shamelessly stolen from):
Wisdom (Medicine/perception/Investigation) : they enter a ballroom with many people having a party, the room suddenly starts filling with poison gas, several of the NPCs are completely fine. The party have to figure out what in the ball is providing the antidote that is keeping the NPCs safe and then take the antidote before they die. [Star Trek Deep Space Nine]
Intelligence (Investigation) : Hidden around the room are several puzzle pieces if assembled they create a the key to a code which when translated is a riddle they need to solve [Taskmaster]
Charisma (Persuasion/Deception) : The party are given a strange magic item/object without being told what it does, they must immediately attempt to sell the item to an NPC while experimenting & discovering what it does as they are attempting to sell it.[Whose line is it anyway?]
Dexterity (Stealth/Sleight of Hand) : The party are given an object that they must hide before the "warden" comes back, if the warden doesn't notice the item they get to keep it. [Taskmaster]
Charisma / Intelligence : The party are dropped into a world that looks like a chess board (or a checkers board) where two civilizations are about to go to war. The party must either negotiate peace or win the chess-game without getting the other party members killed.
Wisdom (Animal Handling) : The party must herd 5 chickens into a hula hoop [Taskmaster]
Wisdom (Nature / Medicine) : The party must assemble a skeleton from a pile of bone [Amazing Race]
Intelligence : The party member must go look at some monster they have previously fought in the campaign, then describe it in three words which cannot be the name of the creature, the type of the creature (i.e elemental / giant / dragon), or the plane that the creature is from. The other members of the party then have to guess what the monster is. [Jet Lag]
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So the title is basically the summary. For additional context, Im going to be running a followup mini-adventure for my party that previously ran Out of the Abyss. They ended OOTA at level 15, so I've been brainstorming interesting experiences to give them that aren't necessarily combat focused since they easily sweep most combat encounters at this level.
This is how we come to my gameshow idea, basically they'll be forced to play a godly entities games in order to progress through this area and get items they need as the "prize" for the show. I wanted to style it sort of like Jeapordy, but each category of challenges they can pick from is based off the base stats (such as Strength, Dexterity, etc)
My only problem is, Im struggling with what kind of challenges I could present for certain stats. Like strength is pretty self explanatory..... but charisma? How do I turn something like that into interesting challenges in a "gameshow" setting? Ideas for challenged based on all stats welcome, I'd love to see what everyone comes up with.
Some of my ideas so far are using History (Wisdom) as a challenge where they answer quiz questions on their own campaign/characters histories. Strength might involve a physical challenge, like trying to push boulders to the top of a hill before other contestants can. Dexterity I was imagining referencing another reality tv show and they navigate an obstacle course Wipeout style. Etc etc.
First question on my mind is that how much dice rolling you want to do and how much role play? I'm guessing since the checks are for specific ability scores or skills, that the characters actually need to do the "stunts" rather than talk about them.
Charisma checks could be to re-enact a specific moment of their lives (like an epic moment in the previous campaign), improvise a song for a stranger on the spot (like in Whose Line Is It Anyway?), a game of bluff (like Liar's Dice, Carrot in a Box, or the whole show of Would I Lie to You?. There's also the Lying Gladiators in the children's book The 13.5 Lives of Captain Bluebear), or an intimidation game (think of Monsters Inc.).
Overall, I like the idea! I might do something similar in my campaign. Sounds very much like something fey creatures in the Feywild would come up with.
Yeah dice rolls are inevitable, for sure.
These are great ideas for the charisma challenges though! I love adding more references to other shows, so these are great. Please do steal the concept if you'd like! I think its a fun unconventional way to challenge a party that isn't based on combat :D
Something along the lines of a skill challenge (reach a certain number of successes before failures) sounds appropriate. Instead of having pre-selected stats, I would recommend presenting a challenge and asking how the players try to get around it, requesting a check based on what they want to do. (Eg. they want to throw someone else off of a platform, that's strength.)
He doesn't have much besides the skin on his bones. Me: I'll take the skin on his bones, then.
"You see a gigantic, monstrous praying mantis burst from out of the ground. It sprays a stream of acid from it's mouth at one soldier, dissolving him instantly, then it turns and chomps another soldier in half with it's- "
"When are we gonna take a snack break?"
Are the whole party going to be completing each challenge? Or is the idea that individual members of the party will select certain challenges to complete?
The trouble will be that spellcasters have a ton of ways to just circumvent many skill challenges - e.g. use telekinesis to lift a boulder up a hill, use Misty Step to teleport across some jumping challenge. Whereas martials have minimal ways to compete in mental-skill challenges.
Also if you have a Bard or a Rogue they will probably wipe the floor on skill challenges with their multiple sets of Expertise.
Some other examples (with where they are shamelessly stolen from):
Wisdom (Medicine/perception/Investigation) : they enter a ballroom with many people having a party, the room suddenly starts filling with poison gas, several of the NPCs are completely fine. The party have to figure out what in the ball is providing the antidote that is keeping the NPCs safe and then take the antidote before they die. [Star Trek Deep Space Nine]
Intelligence (Investigation) : Hidden around the room are several puzzle pieces if assembled they create a the key to a code which when translated is a riddle they need to solve [Taskmaster]
Charisma (Persuasion/Deception) : The party are given a strange magic item/object without being told what it does, they must immediately attempt to sell the item to an NPC while experimenting & discovering what it does as they are attempting to sell it.[Whose line is it anyway?]
Dexterity (Stealth/Sleight of Hand) : The party are given an object that they must hide before the "warden" comes back, if the warden doesn't notice the item they get to keep it. [Taskmaster]
Charisma / Intelligence : The party are dropped into a world that looks like a chess board (or a checkers board) where two civilizations are about to go to war. The party must either negotiate peace or win the chess-game without getting the other party members killed.
Wisdom (Animal Handling) : The party must herd 5 chickens into a hula hoop [Taskmaster]
Wisdom (Nature / Medicine) : The party must assemble a skeleton from a pile of bone [Amazing Race]
Intelligence : The party member must go look at some monster they have previously fought in the campaign, then describe it in three words which cannot be the name of the creature, the type of the creature (i.e elemental / giant / dragon), or the plane that the creature is from. The other members of the party then have to guess what the monster is. [Jet Lag]