How do you (as DMs) deal with a refusal or inability of anyone in the party to take on a leadership role? Their decision making process is painfully slow and frequently derails momentum of a session.
I have found giving them limited choices, frequently and often, helps. I've also found it helps sometimes to ask each member individually what they think and moving on if you don't a response and then saying ~ like so it seems the consensus is X, wait a moment ... no objections, I assume it's X and start narrating from there (if they wanted to do y instead they should have said so).
However, it's never been a major problem for me. More an irregular occurrence & there's always been a few players who will sort of take the lead, if not all the time or always the same people. If it's particularly bad you could either talk to an individual in the group who you feel might have the qualities to lead or talk to the group as a whole and ask them their own opinions on the issue and say how you feel and come to a solution together.
One option you can also use is to have each party member just roll a straight Intelligence check (or a fitting Intelligence based check) and provide clues accordingly. Such as clearly stating that their characters realize what their options are, hint that they're forgetting a vital clue, or that they're greatly overanalyzing their situation. This approach, of course, needs to take into account if everyone rolls a very poor Intelligence check that you think it's not worth any clues.
I think you should talk to your players outside of the game. Not in the sense of "you lot need to shape up", but instead "I've noticed you're having problems picking a course of action a lot of the time. Should we restructure the campaign to give you more explicit direction?"
There are many ways this could resolve, but starting the conversation is the important part. You may find that they pick a leader for themselves. Or maybe you will have to change your game's structure, because it sounds like it's not working well for your players.
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How do you (as DMs) deal with a refusal or inability of anyone in the party to take on a leadership role? Their decision making process is painfully slow and frequently derails momentum of a session.
I have found giving them limited choices, frequently and often, helps. I've also found it helps sometimes to ask each member individually what they think and moving on if you don't a response and then saying ~ like so it seems the consensus is X, wait a moment ... no objections, I assume it's X and start narrating from there (if they wanted to do y instead they should have said so).
However, it's never been a major problem for me. More an irregular occurrence & there's always been a few players who will sort of take the lead, if not all the time or always the same people. If it's particularly bad you could either talk to an individual in the group who you feel might have the qualities to lead or talk to the group as a whole and ask them their own opinions on the issue and say how you feel and come to a solution together.
Hope this helps.
One option you can also use is to have each party member just roll a straight Intelligence check (or a fitting Intelligence based check) and provide clues accordingly. Such as clearly stating that their characters realize what their options are, hint that they're forgetting a vital clue, or that they're greatly overanalyzing their situation. This approach, of course, needs to take into account if everyone rolls a very poor Intelligence check that you think it's not worth any clues.
I think you should talk to your players outside of the game. Not in the sense of "you lot need to shape up", but instead "I've noticed you're having problems picking a course of action a lot of the time. Should we restructure the campaign to give you more explicit direction?"
There are many ways this could resolve, but starting the conversation is the important part. You may find that they pick a leader for themselves. Or maybe you will have to change your game's structure, because it sounds like it's not working well for your players.