We had a situation recently where an object was dropped onto a creature they were fighting from the ceiling of a cavern (player had spider-climb).
We discussed how to resolve the damage and settled on using the standard Falling Damage from the PHB, but instead of having the damage affect the object (in this case an 8" diameter rock) it affected the creature that the object was dropped onto.
Now, I know that the DMG includes the Improvising Damage section which lists examples such as:
Hit by a falling Bookcase: 1d10 Damage
Hit by falling Rubble in a collapsing tunnel: 4d10 Damage
I understand that if a creature is falling they are hitting the ground which is typically a flat surface and the 1d6/10ft of bludgeoning damage seems straight forward, and as the DM if I had a creature falling onto some jagged rocks below, the damage might change, but we'll stick with the standard and it works for most situations.
How do you as DM's handle the following:
Objects falling onto a creature (do you just use the Improvising Damage table and decide what seems closest to the situation that you are dealing with?)
Creature falling onto another creature (do you use the standard Falling Damage, but apply the damage to both creatures?)
Thoughts?
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I think, but I'm not sure, that in the case of creature falling on creature, they both take half the falling damage, and the creature that was fallen on must also save against falling prone. Both creatures might take the full damage though. For an object falling on a creature, I would use the 1d6/10ft rule, but maybe adjust the die size or the number of dice based on what the falling object is.
For dropping pretty much anything onto creatures, I just use the falling damage. I do this intentionally to keep it a poor strategy after I’d seen people theorycraft summoning a sperm whale 60’ over an enemy’s head. If you start down that road, the game just kind of turns into finding ways to drop things on people. But if you keep it at the 60’ whale drop just does 6d6, with a save for half damage, it quickly ends that tactic. So it doesn’t matter what they conjure, it’s going to be crappy damage.
For a creature intentionally falling onto another (it almost always seems to be a barbarian jumping down onto someone), I split the damage 50-50, dc 15 dex save from both parties, fail means they are prone.
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Greetings D&D Beyond Community,
We had a situation recently where an object was dropped onto a creature they were fighting from the ceiling of a cavern (player had spider-climb).
We discussed how to resolve the damage and settled on using the standard Falling Damage from the PHB, but instead of having the damage affect the object (in this case an 8" diameter rock) it affected the creature that the object was dropped onto.
Now, I know that the DMG includes the Improvising Damage section which lists examples such as:
I understand that if a creature is falling they are hitting the ground which is typically a flat surface and the 1d6/10ft of bludgeoning damage seems straight forward, and as the DM if I had a creature falling onto some jagged rocks below, the damage might change, but we'll stick with the standard and it works for most situations.
How do you as DM's handle the following:
Thoughts?
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I think, but I'm not sure, that in the case of creature falling on creature, they both take half the falling damage, and the creature that was fallen on must also save against falling prone. Both creatures might take the full damage though.
For an object falling on a creature, I would use the 1d6/10ft rule, but maybe adjust the die size or the number of dice based on what the falling object is.
In general, I use standard falling damage rules and the damage is split between the two targets (the faller and the fallee)
For dropping pretty much anything onto creatures, I just use the falling damage. I do this intentionally to keep it a poor strategy after I’d seen people theorycraft summoning a sperm whale 60’ over an enemy’s head. If you start down that road, the game just kind of turns into finding ways to drop things on people. But if you keep it at the 60’ whale drop just does 6d6, with a save for half damage, it quickly ends that tactic. So it doesn’t matter what they conjure, it’s going to be crappy damage.
For a creature intentionally falling onto another (it almost always seems to be a barbarian jumping down onto someone), I split the damage 50-50, dc 15 dex save from both parties, fail means they are prone.