Hi!! I'm thinking about running a Valtay season, using most of the same mechanics, but the environments and mobs would be mostly aliens, robots and such.
I'm thinking on how I can make the mechanics of the game more "Sci Fi sounding/ Feeling",
For example: Spellbooks would be Neural Enhancers Lootboxes could be Supply pods Skills could be Cybernetics Optimizations Mana points would be "Capacitor Charge" Party's would be Squads, or Crews And such
Any ideas of other things I could flavor in this way?
The obvious first choice is spells being cast from technology. Magic items should also be technology. But are you 100% sure you're in the right place? By "lootboxes" do you mean chests? And what are Mana points? And why can't skills simply be something the characters have learned to do?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi!!
I'm thinking about running a Valtay season, using most of the same mechanics, but the environments and mobs would be mostly aliens, robots and such.
I'm thinking on how I can make the mechanics of the game more "Sci Fi sounding/ Feeling",
For example:
Spellbooks would be Neural Enhancers
Lootboxes could be Supply pods
Skills could be Cybernetics Optimizations
Mana points would be "Capacitor Charge"
Party's would be Squads, or Crews
And such
Any ideas of other things I could flavor in this way?
Thank you so much!!!
The obvious first choice is spells being cast from technology. Magic items should also be technology.
But are you 100% sure you're in the right place? By "lootboxes" do you mean chests? And what are Mana points? And why can't skills simply be something the characters have learned to do?