I think The Beastmaster class is fine, especially after level 7, but I find players tend to be disappointed until they can use help as a bonus action to give themselves advantage. So what I propose, without changing anything else, is customizable reactions for beast companions. At third level the beast master will pick one of the following "Instincts" for their beast:
Gaurd: Enemies provoke attacks of opportunity when attacking the beast' s master.
Protect: if an enemy within 5ft makes an attack aginst the beast's master, it may use its reaction to roll a d4+1. The total is added to the Masters AC.
Harass: an enemy's movement is halved if hit by the beast's attack of opportunity.
What do you think? Is gaurd too powerful? Do you have any other ideas for "Instincts"?
I think The Beastmaster class is fine, especially after level 7, but I find players tend to be disappointed until they can use help as a bonus action to give themselves advantage. So what I propose, without changing anything else, is customizable reactions for beast companions. At third level the beast master will pick one of the following "Instincts" for their beast:
Gaurd: Enemies provoke attacks of opportunity when attacking the beast' s master.
Protect: if an enemy within 5ft makes an attack aginst the beast's master, it may use its reaction to roll a d4+1. The total is added to the Masters AC.
Harass: an enemy's movement is halved if hit by the beast's attack of opportunity.
What do you think? Is gaurd too powerful? Do you have any other ideas for "Instincts"?