Has anyone DM'ed or just played any games in or featuring Evernight, Neverwinter's Shadowfell counterpart? It's from the 4th edition Neverwinter Campaign Setting sourcebook, but I've never actually heard of anything using it much, which is a shame, since it's a really cool concept.
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"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
I’m planning to make a campaign set in the Shadowfell, & I’m planning to use Evernight as kind of a base of operations, seeing as it’s the closest thing the Shadowfell has to civilisation.
Currently playing a campaign and this is the final town before the finale.
I'm playing it as an unsafe town where you can still fight and die while traversing the ruined town. Skeleton vendors, charlatans, zombies and ghouls, and hidden traps. It's a delightful but deadly town to refill inventory before the final dungeon.
I'm using the Evernight map with the lava river in the center, and a good majority of the atmosphere has ash fluttering like snowflakes.
Consider Gloomwrought, too. That's closer to civilisation for the living. However, I think the idea of Evernight being more creepy than immediately threatening as a base of operations is amazing, and can see it being used in a similar way to Halloween Town from Nightmare Before Christmas haha.
F.Y.I., I was going to make this with my two younger brothers as my players, & guess which characters they made? The youngest made a Shadar-Kai who was in hiding for attempting to depose the Raven Queen, while the older of the two made an Oeridian mercenary who was a staunch atheist, despite gods being unambiguously real in the Greyhawk setting.
Has anyone DM'ed or just played any games in or featuring Evernight, Neverwinter's Shadowfell counterpart? It's from the 4th edition Neverwinter Campaign Setting sourcebook, but I've never actually heard of anything using it much, which is a shame, since it's a really cool concept.
"What do you mean I get disadvantage on persuasion?"
I don't know, Sneet, maybe because your argument is "Submit and become our pet"?
-Actual conversation in a game.
I’m planning to make a campaign set in the Shadowfell, & I’m planning to use Evernight as kind of a base of operations, seeing as it’s the closest thing the Shadowfell has to civilisation.
Currently playing a campaign and this is the final town before the finale.
I'm playing it as an unsafe town where you can still fight and die while traversing the ruined town. Skeleton vendors, charlatans, zombies and ghouls, and hidden traps. It's a delightful but deadly town to refill inventory before the final dungeon.
I'm using the Evernight map with the lava river in the center, and a good majority of the atmosphere has ash fluttering like snowflakes.
Consider Gloomwrought, too. That's closer to civilisation for the living. However, I think the idea of Evernight being more creepy than immediately threatening as a base of operations is amazing, and can see it being used in a similar way to Halloween Town from Nightmare Before Christmas haha.
F.Y.I., I was going to make this with my two younger brothers as my players, & guess which characters they made? The youngest made a Shadar-Kai who was in hiding for attempting to depose the Raven Queen, while the older of the two made an Oeridian mercenary who was a staunch atheist, despite gods being unambiguously real in the Greyhawk setting.
This Evernight setting sounds pretty cool, maybe I'll use it after Icewind dale: Rime of the frostmaiden.
"Life is not a problem to be solved but a reality to be experienced"- Soren Kierkgaard