So I have a new player, she is a wizard and is having fun. But she was getting frustrated with balancing her concentration spells. She kept wanting to cast other spells or do cool things but would hold back to avoid losing concentration on her current spells. I know the concentration spells are like this for a reason but I thought to create a magic item that would have her more active and even allow her to be more tactical with her concentration spells. I am just worried that the item might backfire and make her way to powerful so I need some advice.
The Item in question is what I have called a Spell Juggling Orb. It is an arcane focus. This item allows an attuned user to maintain concentration on a spell of 4th level or lower until the end of the users next turn after concentration is lost.
Obviously, this is a nice momentary save for a failed concentration check. The trick is that she could cast a concentration spell on turn 1 and then cast another on turn 2 but the first spell would remain until the end of that 3rd turn. (because concentration is lost on turn 2 with the new casting and the item carries the spell to the next turn) This allows her to juggle some of her spells.
As I'm sure you know, concentration spells are concentration for a reason. They are often powerful, and situational spells. As has been stated, you can cast non-concentration spells while maintaining concentration. If your player doesn't like that they can't cast multiple at once, perhaps they should focus on getting more spells that don't require concentration. I currently have a Druid character who basically only has Concentration spells, but they're all situational; Flaming Sphere for extra damage, Healing Spirit when we need heals, Conjure Animals for summons, etc. And otherwise I focus on combat with either my quarterstaff & Shillelagh or Produce Flame.
That said, your item sounds pretty fun, and doesn't seem too OP. Only problem I could see with it is it may get a bit hard to keep track of. As Brian_Avery said, you could give it a number of charges and have it regain charges either after a long rest or at dawn.
Allowing a user to bypass the concentration rules is asking for trouble as a DM.
Currently there is only one exception to the concentration rule, that I know of, which is Twinned Spell metamagic for Sorcerers.
I've played 3-4 sorcerers and casting two concentration spells at the same time gets a little crazy especially if those concentration spells don't require actions.
Hey All,
So I have a new player, she is a wizard and is having fun. But she was getting frustrated with balancing her concentration spells. She kept wanting to cast other spells or do cool things but would hold back to avoid losing concentration on her current spells. I know the concentration spells are like this for a reason but I thought to create a magic item that would have her more active and even allow her to be more tactical with her concentration spells. I am just worried that the item might backfire and make her way to powerful so I need some advice.
The Item in question is what I have called a Spell Juggling Orb. It is an arcane focus. This item allows an attuned user to maintain concentration on a spell of 4th level or lower until the end of the users next turn after concentration is lost.
Obviously, this is a nice momentary save for a failed concentration check. The trick is that she could cast a concentration spell on turn 1 and then cast another on turn 2 but the first spell would remain until the end of that 3rd turn. (because concentration is lost on turn 2 with the new casting and the item carries the spell to the next turn) This allows her to juggle some of her spells.
Thoughts?
Regards,
Vitalabyss
Probably won't be too problematic.
Matt Mercer has a feat in the Tal'Dorei Campaign Guide that allows a caster to maintain concentration on 2 spells at a time. Dual-Focused page 108.
The magic item sounds alright. What kinds of spells is she using concentration for usually? Also what kind of caster? That can make a big difference.
As I'm sure you know, concentration spells are concentration for a reason. They are often powerful, and situational spells. As has been stated, you can cast non-concentration spells while maintaining concentration. If your player doesn't like that they can't cast multiple at once, perhaps they should focus on getting more spells that don't require concentration.
I currently have a Druid character who basically only has Concentration spells, but they're all situational; Flaming Sphere for extra damage, Healing Spirit when we need heals, Conjure Animals for summons, etc. And otherwise I focus on combat with either my quarterstaff & Shillelagh or Produce Flame.
That said, your item sounds pretty fun, and doesn't seem too OP. Only problem I could see with it is it may get a bit hard to keep track of. As Brian_Avery said, you could give it a number of charges and have it regain charges either after a long rest or at dawn.
I agree with Jaysburn.
Allowing a user to bypass the concentration rules is asking for trouble as a DM.
Currently there is only one exception to the concentration rule, that I know of, which is Twinned Spell metamagic for Sorcerers.
I've played 3-4 sorcerers and casting two concentration spells at the same time gets a little crazy especially if those concentration spells don't require actions.
Imagine having to deal with Greater Invisibility and a Fly spell at the same time as a DM.