I've not run 5e yet, having run B/X campaigns for a long time, but am now dipping my feet into DMing 5e.
One thing that seems really weird to me is the 'XP per adventuring day' amounts, which indicate what 6-8 encounters should give players in terms of XP before they need a short rest. Doing a quick calculation in a spreadsheet indicates that the characters will go from 1st to 20th level is 33.4 days of adventuring.
I heard characters level quickly in D&D 5e, but that seems excessively fast.
Anyone running a homebrew campaign using the standard encounter rules find it just works out fine? Or is this the reason a lot of people have moved to using milestones instead?
XP modifications for encounter size count against the xp budget per day but not for the rewards of the fight, so it will take longer than that, but I'm also not convinced that the daily xp budgets reflect any meaningful number of adventures, either published or homebrew; 6 fights per day is a lot.
So based on the table a party of 5 1st-level characters would be expected to earn an adjusted 1500 XP before needing a long rest.
1st-level party of 5 has the following threshold values:
Easy: 125
Medium: 250
Hard: 325
Deadly: 500
Let's try to fit 1500 XP into 6-8 encounters:
3 Easy: 375
1 Medium: 250
1 Hard: 375
1 Deadly: 500
Total 1500 XP, 6 encounters. If we assume they are always fighting 3-6 monsters then the adjusted modifier is x2, so that means they would earn 150 XP each.
Basically, because the typical encounter modifier is x2, my initial estimates were off by 2. It would take 66.8 adventuring days typically to get from 1-20.
I've not run 5e yet, having run B/X campaigns for a long time, but am now dipping my feet into DMing 5e.
One thing that seems really weird to me is the 'XP per adventuring day' amounts, which indicate what 6-8 encounters should give players in terms of XP before they need a short rest. Doing a quick calculation in a spreadsheet indicates that the characters will go from 1st to 20th level is 33.4 days of adventuring.
I heard characters level quickly in D&D 5e, but that seems excessively fast.
Anyone running a homebrew campaign using the standard encounter rules find it just works out fine? Or is this the reason a lot of people have moved to using milestones instead?
XP modifications for encounter size count against the xp budget per day but not for the rewards of the fight, so it will take longer than that, but I'm also not convinced that the daily xp budgets reflect any meaningful number of adventures, either published or homebrew; 6 fights per day is a lot.
So based on the table a party of 5 1st-level characters would be expected to earn an adjusted 1500 XP before needing a long rest.
1st-level party of 5 has the following threshold values:
Let's try to fit 1500 XP into 6-8 encounters:
Total 1500 XP, 6 encounters. If we assume they are always fighting 3-6 monsters then the adjusted modifier is x2, so that means they would earn 150 XP each.
Basically, because the typical encounter modifier is x2, my initial estimates were off by 2. It would take 66.8 adventuring days typically to get from 1-20.