That would require 50-60 magic missiles to take down those 133 hit points... Last I checked, 1st level spellcasters only have 2 first level spell slots...
Magic missiles average 3.5 damage each, so it takes 38 of them to burn through 133 hit points, which is 13 castings of magic missile, as first level magic missile gives 3 missiles.
That would require 50-60 magic missiles to take down those 133 hit points... Last I checked, 1st level spellcasters only have 2 first level spell slots...
Magic missiles average 3.5 damage each, so it takes 38 of them to burn through 133 hit points, which is 13 castings of magic missile, as first level magic missile gives 3 missiles.
Good catch! Forgot it is multiple missiles nowadays at first level.
That would require 50-60 magic missiles to take down those 133 hit points... Last I checked, 1st level spellcasters only have 2 first level spell slots...
Not necessarily.
On a max roll of level one darts, that is 1d4+1 per dart (3 darts), so 15 damage. 133/15=8.677, so 9 full power magic missiles.
On minimum roll, its 6 damage total for all 3 darts. 133/6=22.167, so 23 minimum power missiles.
The average dmg for 1d4 is 2, so if we take average damage, then 9 dmg total per spell. 133/9=14.778.
So 15 average missiles. So 9-23 magic missile spells until it dies. meaning 5-12 wizards/sorcerers total to take down this given wyrmling with 133 hp. And its magical damage, and an instant hit, so its not like they need to make an attack roll.
(I realized now that someone already responded, and now I feel dumb. Didnt see the second page of replies, but whatever.)
Magic missiles average 3.5 damage each, so it takes 38 of them to burn through 133 hit points, which is 13 castings of magic missile, as first level magic missile gives 3 missiles.
Good catch! Forgot it is multiple missiles nowadays at first level.
Not necessarily.
On a max roll of level one darts, that is 1d4+1 per dart (3 darts), so 15 damage. 133/15=8.677, so 9 full power magic missiles.
On minimum roll, its 6 damage total for all 3 darts. 133/6=22.167, so 23 minimum power missiles.
The average dmg for 1d4 is 2, so if we take average damage, then 9 dmg total per spell. 133/9=14.778.
So 15 average missiles. So 9-23 magic missile spells until it dies. meaning 5-12 wizards/sorcerers total to take down this given wyrmling with 133 hp. And its magical damage, and an instant hit, so its not like they need to make an attack roll.
(I realized now that someone already responded, and now I feel dumb. Didnt see the second page of replies, but whatever.)
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