In Spelljammer, between the crystal spheres containing different d&d settings is a gas-fluid called the Phlogiston, or Flow. Other planes can be accessed in the spheres, but not the Flow - except possibly the Border Ethereal (this may be relevant.)
For BBEG purposes, I'm trying to think of a spelljammer helm/drive, possibly designed by githyanki, that could f*ck up the fabric of the multiverse. I thought about something like a black hole drive, where you pump a ton of energy into creation of a tiny black hole and keep feeding it mass as it kicks out a ton of power, and as black holes warp spacetime, maybe the drive's users could mess up and tear spacetime.
Another possibility would involve going into the Border Ethereal from one sphere or the Flow and travel through the Deep Ethereal to the Border near another sphere. Where the timespace f*ckery might come into play is the ship (or fleet) creating a demiplane around itself from the protomatter lava-lamp-type goo in the Deep Ethereal and ramming it into another plane on arrival. I just don't know why this would be necessary.
Well, I'd avoid paying attention to actual science, but the easy option is that the drive is a combination of a Gate and a Sphere of Annihilation and someone has figured out how to control the die roll. Possibly
Throne of the Sphere: functions like a Talisman of the Sphere, but in addition, if the sphere is brought in contact with a planar portal while controlled, roll 1d20+80 for effects instead of 1d100, and in the case of a roll of 86+ you may make a Arcana check (DC 25) to determine your destination.
If you want to make life more interesting for those nearby, the spatial rift results in castling -- rather than just moving, you trade places with what's already there. Which could be exciting if the owners decide to visit the abyss or something.
In Spelljammer, between the crystal spheres containing different d&d settings is a gas-fluid called the Phlogiston, or Flow. Other planes can be accessed in the spheres, but not the Flow - except possibly the Border Ethereal (this may be relevant.)
For BBEG purposes, I'm trying to think of a spelljammer helm/drive, possibly designed by githyanki, that could f*ck up the fabric of the multiverse. I thought about something like a black hole drive, where you pump a ton of energy into creation of a tiny black hole and keep feeding it mass as it kicks out a ton of power, and as black holes warp spacetime, maybe the drive's users could mess up and tear spacetime.
Another possibility would involve going into the Border Ethereal from one sphere or the Flow and travel through the Deep Ethereal to the Border near another sphere. Where the timespace f*ckery might come into play is the ship (or fleet) creating a demiplane around itself from the protomatter lava-lamp-type goo in the Deep Ethereal and ramming it into another plane on arrival. I just don't know why this would be necessary.
Does anyone have any ideas?
Salutations Sayetsu,
First, dont overcomplicate it. Creating a black hole drive, (as is the movie “Event Horizon”) will involve a crap ton of math and back story development. Or not, but I like that kinda thing.
Older versions of DND books of magic items and the older spelljammer have lots of magic items to assist with boosting a helm. If you have the $$, you can buy a grand helm from the Arcane, (if the 5E monkeys didn’t delete them).
This might get long winded, but here goes; In our world, we wanted a large, armor plated ship. Short of a Grand Helm, it was to heavy to move. Ever wonder who puts all the runes on the magical weapons etc you have to take to a sage to translate? Yeah, we did too. 3 Actual game years of a campaign, with 8 players and 3 DM’s, we created Rune Magic. (Not the 5E version). Then, artificers from 1E and inventors, mages etc began to work on a rune based “engine”. Series of inscribed crystals, when levers are moved, runes line up to create effects or boost effects.
Installed in the heavy ship. Startup: Alter mass, Alter gravity. Now we weigh the same as a hammer head at 3 times the size. Next Phase: Repulsion field. Anything less than our original and actual mass gets shoved aside or otherwise deflected. We incorporated no less than 5 Amulets of the Planes into the machine and when activated, can phase the entire ship to another plane in 5 rounds.
The List goes on.
Hope this is some assistance or, at least an idea or two.
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Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.
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In Spelljammer, between the crystal spheres containing different d&d settings is a gas-fluid called the Phlogiston, or Flow. Other planes can be accessed in the spheres, but not the Flow - except possibly the Border Ethereal (this may be relevant.)
For BBEG purposes, I'm trying to think of a spelljammer helm/drive, possibly designed by githyanki, that could f*ck up the fabric of the multiverse. I thought about something like a black hole drive, where you pump a ton of energy into creation of a tiny black hole and keep feeding it mass as it kicks out a ton of power, and as black holes warp spacetime, maybe the drive's users could mess up and tear spacetime.
Another possibility would involve going into the Border Ethereal from one sphere or the Flow and travel through the Deep Ethereal to the Border near another sphere. Where the timespace f*ckery might come into play is the ship (or fleet) creating a demiplane around itself from the protomatter lava-lamp-type goo in the Deep Ethereal and ramming it into another plane on arrival. I just don't know why this would be necessary.
Does anyone have any ideas?
Well, I'd avoid paying attention to actual science, but the easy option is that the drive is a combination of a Gate and a Sphere of Annihilation and someone has figured out how to control the die roll. Possibly
Throne of the Sphere: functions like a Talisman of the Sphere, but in addition, if the sphere is brought in contact with a planar portal while controlled, roll 1d20+80 for effects instead of 1d100, and in the case of a roll of 86+ you may make a Arcana check (DC 25) to determine your destination.
That's genius. Thanks <3
If you want to make life more interesting for those nearby, the spatial rift results in castling -- rather than just moving, you trade places with what's already there. Which could be exciting if the owners decide to visit the abyss or something.
Salutations Sayetsu,
First, dont overcomplicate it. Creating a black hole drive, (as is the movie “Event Horizon”) will involve a crap ton of math and back story development. Or not, but I like that kinda thing.
Older versions of DND books of magic items and the older spelljammer have lots of magic items to assist with boosting a helm. If you have the $$, you can buy a grand helm from the Arcane, (if the 5E monkeys didn’t delete them).
This might get long winded, but here goes; In our world, we wanted a large, armor plated ship. Short of a Grand Helm, it was to heavy to move. Ever wonder who puts all the runes on the magical weapons etc you have to take to a sage to translate? Yeah, we did too. 3 Actual game years of a campaign, with 8 players and 3 DM’s, we created Rune Magic. (Not the 5E version). Then, artificers from 1E and inventors, mages etc began to work on a rune based “engine”. Series of inscribed crystals, when levers are moved, runes line up to create effects or boost effects.
Installed in the heavy ship. Startup: Alter mass, Alter gravity. Now we weigh the same as a hammer head at 3 times the size. Next Phase: Repulsion field. Anything less than our original and actual mass gets shoved aside or otherwise deflected. We incorporated no less than 5 Amulets of the Planes into the machine and when activated, can phase the entire ship to another plane in 5 rounds.
The List goes on.
Hope this is some assistance or, at least an idea or two.
Known in other realms as Ranxaeroth.
“Never meddle in the affairs of dragons, for thou art crunchy and good with bar-b-que sauce.” ~Cheshire Dragon
”You can fool most of the people most of the time, but a Sphinx….never.” ~Torwyn Vantalion.
“When the DM smiles, its already to late.” ~many a player.