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|
How does persuasion actually work?
>>
(1 Viewing)
|
|
13
|
7,421
|
|
|
Creating Guilds
>>
|
|
1
|
70
|
|
|
Jumping into the deep end: First time player, first time DM. Haaalp.
>>
|
|
5
|
96
|
|
|
Ageing effects
>>
|
|
1
|
2,064
|
|
|
Keeping the Ranged Squishies Alive
>>
|
|
14
|
202
|
|
|
NPC Idea: Somewhere in your world, a kenku is falling...
>>
|
|
2
|
82
|
|
|
Running first in-person session and looking for further advice!
>>
|
|
4
|
312
|
|
|
Skeleton Alchemist - vendor NPC
>>
|
|
5
|
801
|
|
|
homebrew lore - what do you prepare?
>>
|
|
12
|
1,420
|
|
|
I think when I start my Spelljammer campaign
>>
|
|
3
|
112
|
|
|
Running a Hag Coven
>>
|
|
3
|
2,983
|
|
|
Pre-Combat/Surprise Round Actions Ruling
>>
|
|
57
|
4,070
|
|
|
Dungeon Apprentice Writer's Guild
>>
|
|
4
|
175
|
|
|
PLAYER WANTS TO A LYCANTHROPE
>>
|
|
11
|
363
|
|
|
Paragon
>>
|
|
4
|
149
|