You can concentrate on two things at once, such as two spells, two abilitys (such as the Trickery clerics Invoke Duplicity) or a combination of the two.
l know concentration is a big deal, but would this feat be over powered? Would a requirement. such as a int or wis of 13-16 be nessary?
(Share your thoughts in the comments)
Edit: So, if l were to make this, lt would need more balancing. A level limit for one, ( Minimum level of 10th? 15th? and require a int or wis of 16) and disadvantage on con saves to maintain concentration, a fail causing both to be lost. Would those help?
This would be very OP. There are a lot of powerful spells that require concentration, and some of them are really powerful when combined.
If a wizard had this feat she/he could potentially use Cloudkill and Wall of Force to trap a large number of creatures inside a Cloudkill for it's full 10 minute duration. 5d8 deals an average of 23 damage, or let's say 18 given that some targets will make some saving throws. That is still 1800 poison damage in AOE that creatures without a way to teleport or to cast disintegrate have no way to avoid. Or replace Cloudkill with Sickening Radiance and watch your enemies make 100 con saves where failing only 6 will cause instant death from exhaustion.
This would also allow a paladin to cast haste on herself/himself and use holy weapon or any of the smite-spells that require concentration. This character would insane amounts of damage.
These kinds of spell combination are of course possible with multiple spellcasters working together, but that requires teamwork. If a caster can do this alone then the rest of the party might feel really underpowered compared to the spellcaster.
I once wrote something like this. In my version I had the user take a -10 penalty to Constitution saves made to maintain concentration, so basically if they want to concentrate on two spells at once, they can, BUT they are also more likely to lose concentration on both spells rather than be more likely to maintain it if they focused on only one. Even then, it is still rather OP
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This would be very OP. There are a lot of powerful spells that require concentration, and some of them are really powerful when combined.
If a wizard had this feat she/he could potentially use Cloudkill and Wall of Force to trap a large number of creatures inside a Cloudkill for it's full 10 minute duration. 5d8 deals an average of 23 damage, or let's say 18 given that some targets will make some saving throws. That is still 1800 poison damage in AOE that creatures without a way to teleport or to cast disintegrate have no way to avoid. Or replace Cloudkill with Sickening Radiance and watch your enemies make 100 con saves where failing only 6 will cause instant death from exhaustion.
This would also allow a paladin to cast haste on herself/himself and use holy weapon or any of the smite-spells that require concentration. This character would insane amounts of damage.
These kinds of spell combination are of course possible with multiple spellcasters working together, but that requires teamwork. If a caster can do this alone then the rest of the party might feel really underpowered compared to the spellcaster.
I second this. those combinations and more would just be so op.
You can concentrate on two things at once, such as two spells, two abilitys (such as the Trickery clerics Invoke Duplicity) or a combination of the two.
l know concentration is a big deal, but would this feat be over powered? Would a requirement. such as a int or wis of 13-16 be nessary?
(Share your thoughts in the comments)
Edit: So, if l were to make this, lt would need more balancing. A level limit for one, ( Minimum level of 10th? 15th? and require a int or wis of 16) and disadvantage on con saves to maintain concentration, a fail causing both to be lost. Would those help?
This would be very OP. There are a lot of powerful spells that require concentration, and some of them are really powerful when combined.
If a wizard had this feat she/he could potentially use Cloudkill and Wall of Force to trap a large number of creatures inside a Cloudkill for it's full 10 minute duration. 5d8 deals an average of 23 damage, or let's say 18 given that some targets will make some saving throws. That is still 1800 poison damage in AOE that creatures without a way to teleport or to cast disintegrate have no way to avoid. Or replace Cloudkill with Sickening Radiance and watch your enemies make 100 con saves where failing only 6 will cause instant death from exhaustion.
This would also allow a paladin to cast haste on herself/himself and use holy weapon or any of the smite-spells that require concentration. This character would insane amounts of damage.
These kinds of spell combination are of course possible with multiple spellcasters working together, but that requires teamwork. If a caster can do this alone then the rest of the party might feel really underpowered compared to the spellcaster.
I once wrote something like this. In my version I had the user take a -10 penalty to Constitution saves made to maintain concentration, so basically if they want to concentrate on two spells at once, they can, BUT they are also more likely to lose concentration on both spells rather than be more likely to maintain it if they focused on only one. Even then, it is still rather OP
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I second this. those combinations and more would just be so op.
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