And we continue now my ongoing subclasses series with a Ranger one. For this, I got inspiration and a bit of help from my brother, a real connoisseur and savant of Wharhammer Fantasy Roleplay. As a consequence, and unsurprisingly, this subclass take inspiration from the iconic figure of the Warhammer Witch Hunter.
Cleanser Concalve
Combined Style
As part of your training, at 3rd level, you learn how to efficiently use both a one-handed melee weapon and a hand crossbow. When wielding a Finesse weapon in one hand and a one-handed ranged weapon in the other hand, like a Crossbow, Hand, you count as having the Crossbow Expert feat.
Xenos Hunter
At 3rd level, the same benefits from Favored Enemies apply to Aberrations, should they not already be your Favored Enemy. Additionally, you gain a bonus to any saving throw an Aberration creature would make you roll equal to your WIS modifier (effectively doubling your WIS modifier on WIS saves against these creatures’ powers).
Mage Slayer
At 7th level, whenever you hit an enemy capable of casting spells that has a Concentration spell active, you impose disadvantage to their Concentration check. Additionally, you add your WIS modifier to all saving throws against spell attacks and effects.
Sigil traps
At 7th level, when casting a spell that will take effect on the next attack performed, you can instead magically inscribe the spell on a surface up to 10 feet from you, such as the ground, a wall or an inanimate object the size at least of a round shield, as a Sigil. Should an hostile target come within 5 feet of the Sigil within the normal duration of the spell, the Sigil will activate, and the target will suffer the effects of the spell used to create the Sigil. The spell automatically hits, but will grant a DEX saving throw to inflict only half damage on a successful save (normal Ranger spell save DC) should it have a damage component, and allow the normal saving throw should there be one for any additional effect. The Sigil is expended after activation.
Sigil Inversion
At 11th level, you can now inscribe Sigils up to 15 feet from you, and you can invert the effect of any of your Sigils upon inscription. When doing so, they will affect any one friendly willing creature within 5 feet of it, and provide the following benefits:
Should the spell used to create the Sigil normally provide additional damage, the target instead gains Resistance to that type of damage until the end of their next turn;
Should the spell used to create the Sigil impose any condition, the target will instead gain advantage on the next saving throw to resist that same condition. Should the target already be under that condition, they will be granted a free saving throw to end the condition, to be rolled immediately, regardless of turn order.
The Sigil is expended after activation.
Focused Hatred
At 15th level, as Reaction on your turn, you can enter a focused state fueled by your hatred for the enemy. For a number of turns equal to your WIS modifier you have advantage to all attacks and score a critical hit on a result of 18-20 on the attack roll. Should the enemy be an Aberration, you also add your WIS modifier to the damage. When this state ends, you gain two levels of Exhaustion. You can use this feature twice per long rest.
Comments? Suggestions? Opinions? Corrections? Insults? Drop that and everything else in a reply down here, I'll be watching closely and replying in the shortest time possible :)
Little Update: added a range to the Sigil mechanic, and added an increase in said range to the Sigil Inversion feature, to make both features more restricted but also more tactically interesting.
Rollback Post to RevisionRollBack
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
To post a comment, please login or register a new account.
And we continue now my ongoing subclasses series with a Ranger one.
For this, I got inspiration and a bit of help from my brother, a real connoisseur and savant of Wharhammer Fantasy Roleplay. As a consequence, and unsurprisingly, this subclass take inspiration from the iconic figure of the Warhammer Witch Hunter.
Cleanser Concalve
Combined Style
As part of your training, at 3rd level, you learn how to efficiently use both a one-handed melee weapon and a hand crossbow. When wielding a Finesse weapon in one hand and a one-handed ranged weapon in the other hand, like a Crossbow, Hand, you count as having the Crossbow Expert feat.
Xenos Hunter
At 3rd level, the same benefits from Favored Enemies apply to Aberrations, should they not already be your Favored Enemy. Additionally, you gain a bonus to any saving throw an Aberration creature would make you roll equal to your WIS modifier (effectively doubling your WIS modifier on WIS saves against these creatures’ powers).
Mage Slayer
At 7th level, whenever you hit an enemy capable of casting spells that has a Concentration spell active, you impose disadvantage to their Concentration check. Additionally, you add your WIS modifier to all saving throws against spell attacks and effects.
Sigil traps
At 7th level, when casting a spell that will take effect on the next attack performed, you can instead magically inscribe the spell on a surface up to 10 feet from you, such as the ground, a wall or an inanimate object the size at least of a round shield, as a Sigil.
Should an hostile target come within 5 feet of the Sigil within the normal duration of the spell, the Sigil will activate, and the target will suffer the effects of the spell used to create the Sigil.
The spell automatically hits, but will grant a DEX saving throw to inflict only half damage on a successful save (normal Ranger spell save DC) should it have a damage component, and allow the normal saving throw should there be one for any additional effect. The Sigil is expended after activation.
Sigil Inversion
At 11th level, you can now inscribe Sigils up to 15 feet from you, and you can invert the effect of any of your Sigils upon inscription. When doing so, they will affect any one friendly willing creature within 5 feet of it, and provide the following benefits:
The Sigil is expended after activation.
Focused Hatred
At 15th level, as Reaction on your turn, you can enter a focused state fueled by your hatred for the enemy. For a number of turns equal to your WIS modifier you have advantage to all attacks and score a critical hit on a result of 18-20 on the attack roll. Should the enemy be an Aberration, you also add your WIS modifier to the damage.
When this state ends, you gain two levels of Exhaustion. You can use this feature twice per long rest.
Comments? Suggestions? Opinions? Corrections? Insults? Drop that and everything else in a reply down here, I'll be watching closely and replying in the shortest time possible :)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Little Update: added a range to the Sigil mechanic, and added an increase in said range to the Sigil Inversion feature, to make both features more restricted but also more tactically interesting.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games