I am thinking of doing something diffret with healing point's in my next game I am starting. Mind you 2 thing that will effect things is this will be a small part of only 3 players. Also as a house rule if you start a round with a healing potion in your hand you can drink it as a bonus action or regulars action.
These healing potion have charges when crafted (they do not recharge). The level of the potion is the most charges it has when crafted. You can drink as many charges as you like up to as many charges is left. You heal xd8+con mod with X is the charges. So if you have a level 4 potion you can drink 2 charges this round to heal 2d8+con mod, next round 1 for 1d8+con mod and the last 2 days from now. The DC to craft them are 10+charges (Alchemist’s Supplies or Herbalist’s Kit) with marked price for level 2 on is (25*level^2) (1/2 that to make) posted in chard below. These are also Non Magical just chemically.
What do you all think of this type? (yes Drinking multilpe level 1 heal more but the higher heals faster and they will need to pick what is better).
meh- agree with way too complicated and you're really just saying 'okay, instead of 2 pots, you get 1 pot you can use twice'...double m'eh.
Also, the game has way too much readily available healing as it is - imo a useful change would be to limit pots to 1 pot per workweek otherwise you just barf your brains out with no healing received.
I am thinking of doing something diffret with healing point's in my next game I am starting. Mind you 2 thing that will effect things is this will be a small part of only 3 players. Also as a house rule if you start a round with a healing potion in your hand you can drink it as a bonus action or regulars action.
These healing potion have charges when crafted (they do not recharge). The level of the potion is the most charges it has when crafted. You can drink as many charges as you like up to as many charges is left. You heal xd8+con mod with X is the charges. So if you have a level 4 potion you can drink 2 charges this round to heal 2d8+con mod, next round 1 for 1d8+con mod and the last 2 days from now. The DC to craft them are 10+charges (Alchemist’s Supplies or Herbalist’s Kit) with marked price for level 2 on is (25*level^2) (1/2 that to make) posted in chard below. These are also Non Magical just chemically.
What do you all think of this type? (yes Drinking multilpe level 1 heal more but the higher heals faster and they will need to pick what is better).
I spell Goodly.
Too complicated. Keep it simple.
meh- agree with way too complicated and you're really just saying 'okay, instead of 2 pots, you get 1 pot you can use twice'...double m'eh.
Also, the game has way too much readily available healing as it is - imo a useful change would be to limit pots to 1 pot per workweek otherwise you just barf your brains out with no healing received.
Guide to the Five Factions (PWYW)
Deck of Decks
Thank you for your thoughts.
I spell Goodly.