This is my first post here so bare with me. As far as I know a fey contract is a monkey's paw of sorts, especially to someone desperate. I have an idea for a character that is blind from birth and in their backstory they make a contract with a fey to fix this however it is quite shoddy vision maybe 60ft or so and leaves a ring of flowers around her head at eye level and where her eyes should be.
Is this a thing a fey would do? Do they need to get something more from a contract? I've heard of a thing called a fey charm, not the spell charm but I dont remember where, it was something like a curse but it's not necessarily bad. If you know what I mean by this is this more of a charm?
It sounds like a good backstory for a Warlock with an Archfey patron, where you made a pact in return for curing your blindness, or maybe the pact doesn't "cure" your blindness but you take the Devil's Sight invocation and, figuring that everything is "darkness" for you, it lets you see normally but only to a range of 120 ft. Very much a "talk to your DM" matter either way.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
There is a dark gift from Van Richten's Guide to Ravenloft that causes a character to be surrounded by watchers.
Watchers
Something is always watching you and draws ethereal spirits that take the form of creatures made of shadowstuff, usually in the shape of Tiny beasts, that follow you and gather in your general vicinity. These creatures act like normal examples of their kind, but their behavior suggests a hint of malice. No matter what precautions you take, you can’t permanently drive these spirits away. They always return, wait just beyond the reach of deterrents, or later crawl out of your clothes and equipment.
Roll on or choose an option from the Watchers table to determine what sorts of forms the spirits typically take when they follow you.
Watchers
d8
Watchers
1
Carrion Eaters. Jackals, ravens, vultures
2
Inescapable Judgments. Animate tools of punishment, drifting eyeballs, religious iconography
Borrowed Eyes. As an action, you can influence the presence guiding the watchers for 1 hour. For the duration, you gain advantage on Intelligence (Investigation) and Wisdom (Perception) checks, and you can’t be blinded. Once you use this feature, you can’t use it again until you finish a long rest.
Dread Presence. You have disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the scrying spell.
You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma (Animal Handling) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can’t do so again until you finish a long rest.
I think this is a pretty fey-bargainy way to temporarily rid yourself of blindness for an hour. Note that this is only ok if your DM says so.
Hello!
This is my first post here so bare with me. As far as I know a fey contract is a monkey's paw of sorts, especially to someone desperate. I have an idea for a character that is blind from birth and in their backstory they make a contract with a fey to fix this however it is quite shoddy vision maybe 60ft or so and leaves a ring of flowers around her head at eye level and where her eyes should be.
Is this a thing a fey would do? Do they need to get something more from a contract? I've heard of a thing called a fey charm, not the spell charm but I dont remember where, it was something like a curse but it's not necessarily bad. If you know what I mean by this is this more of a charm?
I have no idea what you're talking about, and this is far better suited to story and lore.
Also nice profile picture.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
It sounds like a good backstory for a Warlock with an Archfey patron, where you made a pact in return for curing your blindness, or maybe the pact doesn't "cure" your blindness but you take the Devil's Sight invocation and, figuring that everything is "darkness" for you, it lets you see normally but only to a range of 120 ft. Very much a "talk to your DM" matter either way.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
There is a dark gift from Van Richten's Guide to Ravenloft that causes a character to be surrounded by watchers.
Watchers
Something is always watching you and draws ethereal spirits that take the form of creatures made of shadowstuff, usually in the shape of Tiny beasts, that follow you and gather in your general vicinity. These creatures act like normal examples of their kind, but their behavior suggests a hint of malice. No matter what precautions you take, you can’t permanently drive these spirits away. They always return, wait just beyond the reach of deterrents, or later crawl out of your clothes and equipment.
Roll on or choose an option from the Watchers table to determine what sorts of forms the spirits typically take when they follow you.
Watchers
Borrowed Eyes. As an action, you can influence the presence guiding the watchers for 1 hour. For the duration, you gain advantage on Intelligence (Investigation) and Wisdom (Perception) checks, and you can’t be blinded. Once you use this feature, you can’t use it again until you finish a long rest.
Dread Presence. You have disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against creatures that can see the watchers, and you have disadvantage on saving throws made against the scrying spell.
You can temporarily disperse or hide the watchers with some effort. With 1 minute of work and a successful DC 15 Charisma (Animal Handling) check, you can suppress your Borrowed Eyes and Dread Presence for 1 hour. Once you successfully suppress these features, you can’t do so again until you finish a long rest.
I think this is a pretty fey-bargainy way to temporarily rid yourself of blindness for an hour. Note that this is only ok if your DM says so.
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
I'll definitely ask him thank you for this!
Archfey patron completely slipped my mind thank you! I'll definitely talk to him about it