Range 120 ft. Components - S , M (small pieces of string
Duration- C. 10 minutes. Attk/save - Wis Save
You can choose up to 2 humanoids withing range to charm. The targets must be within 30 feet of each other and succeed a Wisdom Saving Throw or be under the casters control. The target may repeat the saving throw after each turn until they fail three times then the caster gains full control for the duration of the spell. The caster as a bonus action on each of his turns telepathically command those to do anything under his control other than cast spells and harm themselves. If you control multiple people, you can command any or all of them at the same time, issuing the same command to each one, or you can issue a general command, such as guard a particular chamber or corridor. If no commands are issued the person only defends themselves against hostile creatures. If a charmed person leaves the spell range of 120 ft withing the caster the affect is dispelled. On any successful saving throw the spell ends on the target. When the spell ends the targets are aware they have been charmed and what they have done.
At higher levels: When you cast this spell using a spell slot of 4th or higher you can target one additional humanoid for each slot above 3rd.
Please lemme know of any changes or ideas for balancing or just to make more sense?
Level 3 enchantment. Casting time 1 action
Range 120 ft. Components - S , M (small pieces of string
Duration- C. 10 minutes. Attk/save - Wis Save
You can choose up to 2 humanoids withing range to charm. The targets must be within 30 feet of each other and succeed a Wisdom Saving Throw or be under the casters control. The target may repeat the saving throw after each turn until they fail three times then the caster gains full control for the duration of the spell. The caster as a bonus action on each of his turns telepathically command those to do anything under his control other than cast spells and harm themselves. If you control multiple people, you can command any or all of them at the same time, issuing the same command to each one, or you can issue a general command, such as guard a particular chamber or corridor. If no commands are issued the person only defends themselves against hostile creatures. If a charmed person leaves the spell range of 120 ft withing the caster the affect is dispelled. On any successful saving throw the spell ends on the target. When the spell ends the targets are aware they have been charmed and what they have done.
At higher levels: When you cast this spell using a spell slot of 4th or higher you can target one additional humanoid for each slot above 3rd.
Please lemme know of any changes or ideas for balancing or just to make more sense?