So, ive done some searching to find any builds of a ghostslayer archer with no sucess. So perhpas im the first?
Well, its a Dex build ofcoarse and I'm Leath-Al-YandaZor - currently a 4th level Woodelf BloodHunter - order of GhostSlayer
I want to check that I have the mechanics righty:
I activate my Crimson rite - Rite of the Dawn by take 1d4 haemo damage.
Each arrow (longbow+1) that hits will now do 1d8+6 + 1d4 haemo damage plus additional 1d4 if undead - P.S. I have sharpshooter Feat, with plus 10 to hit.
Blood hunter gets 1x Blood maladict (I've chosen Curse of Eyeless - to benifit the party) - but I'm a GhostSlayer , so I believe (pls confirm) I get one additional use becuse Ghost slayers are curse specialists i.e. 2x Blood maladicts per short rest?
I can activate the curse at any time (if target in 30 feet) and if i choose amplify it - I need to dake additional 1d4 haemo damage.
I hope i got that all above right:
At LEVEL 5 - which is where I will be after next battle - things change a bit - this is where im looking for guidence/options/input:
I will take additional attack action - to I can fire two arrows = 2xd8+6 +1d6 haemo damage 2d6 if undead
P.S. When I activate crimson right - weapon lights up with a 20ft brigt light - I've read that this is described as "evil dispelling light" does that mean any evil may not come withing 20Ft of me?
Can anyone confirm if the structure and understnding above is correct?
If all of above is correct - ths guy is consitently dishing our highest DPS in the party
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So, ive done some searching to find any builds of a ghostslayer archer with no sucess. So perhpas im the first?
Well, its a Dex build ofcoarse and I'm Leath-Al-YandaZor - currently a 4th level Woodelf BloodHunter - order of GhostSlayer
I want to check that I have the mechanics righty:
I activate my Crimson rite - Rite of the Dawn by take 1d4 haemo damage.
Each arrow (longbow+1) that hits will now do 1d8+6 + 1d4 haemo damage plus additional 1d4 if undead - P.S. I have sharpshooter Feat, with plus 10 to hit.
Blood hunter gets 1x Blood maladict (I've chosen Curse of Eyeless - to benifit the party) - but I'm a GhostSlayer , so I believe (pls confirm) I get one additional use becuse Ghost slayers are curse specialists i.e. 2x Blood maladicts per short rest?
I can activate the curse at any time (if target in 30 feet) and if i choose amplify it - I need to dake additional 1d4 haemo damage.
I hope i got that all above right:
At LEVEL 5 - which is where I will be after next battle - things change a bit - this is where im looking for guidence/options/input:
I will take additional attack action - to I can fire two arrows = 2xd8+6 +1d6 haemo damage 2d6 if undead
P.S. When I activate crimson right - weapon lights up with a 20ft brigt light - I've read that this is described as "evil dispelling light" does that mean any evil may not come withing 20Ft of me?
Can anyone confirm if the structure and understnding above is correct?
If all of above is correct - ths guy is consitently dishing our highest DPS in the party