You have become forced into a pact with 2 draconic apostles of voracious fangs and scaled claws. Your pact is one of conflicting alignments teetering back and forth between once's own desires/emotions and those of your patron's. You often have vague dreams of hellish colors fighting against a radiance of various metals, and various conflicting whispers only you can hear. Your patrons grant you power not for your benefit but to disrupt each other's influence and control on you as a whim to satisfy their own individual goals.
Being connected to these draconic patrons may affect how others visually view your alignment as such power can cause slight changes in your behavior and beliefs. You might find yourself driven to annihilate your enemy, to protect the innocent, to hoard your gold, or become un-trusting of others. These emotions/temptations are not overpowering enough to permanently change or dictate your actions and are more of a slight secondary nudge or whisper over your shoulder. Beings of this sort include but not limited to apostles of Garyx, Hlal, Lendys, Tamara, Null, Kereska, Sardior, Astilabor, Task, Bahamut, Tiamat, Zorquan, and many draconic beings that have gone quiet over a millennium.
Feuding Dragon's Expanded Spell List
The Draconic Pact lets you choose from an expanded list of spells when you would learn a warlock spell. The following spells are added to the warlock spell list for you.
At 1st level, you know the Shocking Grasp and Light cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Some additional spells from source books if you have them.
Draconic Conflict (Active Patron)
Starting at 1st level, when you would successfully complete a long rest, during the last 10 minutes your mind enters a misty grey realm filled with instinctual whispers with temptations from a dark red and black shadowed figure on one side to offers of righteous grandeur from a radiant gold and silver figure in lofty clouds on the other side. These beings bicker back and forth seemingly not caring about you as if you don't matter. As long as you successfully complete a long rest you must roll a D6, on 1, 2 or 3 select the Chromatic dragon option, and on a 4, 5 or 6 select the Metallic dragon option.
At 1st level you gain the ability to invoke your patron to change the damage type of your Eldritch Blast to either acid, cold, fire, lightning, or poison for 1 turn. You can use this feature a number of times equal to your proficiency bonus and regain them after a short rest.
At 3rd level you have become accustomed to your patron's conflict gaining the ability to choose the side when taking a long rest, you no longer need to roll for which side.
Chromatic Patron
While you have this option chosen you gain several benefits including spells that you know but are not counted against the total you have learned. Chromatic Dragon - At 1st level 1 additional HP per level - At 10th level can cast Dimension Door once per long rest without a spell slot - At 14th level can cast Chain Lightning once per long rest without a spell slot
While you have this option chosen you gain several benefits including spells that you know but are not counted against the total you have learned. Metallic Dragon - At 1st level Unarmored AC =13 + Dex mod - At 10th level can cast Polymorph once per long rest without a spell slot - At 14th level can cast Sunbeam once per long rest without a spell slot
The whispers of temptations and bickering intensifies between the feuding dragons providing you with ample opportunity to gain more from your patron's. You can attempt to swap your active patron's without needing to complete a long rest. Using a bonus action, you can make a DC = 8 + Proficiency Bonus Wisdom Save to quickly switch to your other patron on a success. On a failure you swap patrons but gain 1 level of exhaustion as you hear curses and belittlement from the previous patron. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and regain them after a long rest.
You are granted a utility spell you can cast twice per long rest without consuming a spell slot, when you complete a long rest you can swap it out for another in the list.
Draconic Patron Influence
Starting at 10th level.
Your patrons influence on you has caused some draconic features to manifest within you.
You can utilize your patron's elemental power, forcing a spell to undergo a draconic magic conversion. When casting a spell that deals damage you may change all of the spell's damage that is not bludgeoning, piercing or slashing to either acid, cold, fire, lightning, or poison damage instead of its normal type for the spell's duration. You can use this feature 2 times per short rest (3x at level 15, 4x at level 20).
As a bonus action you can sprout draconic wings granting a fly speed of 30ft for 30 minutes 2 times per long rest (3x at level 15, and 4x at level 20).
You can cast Dimension Door without a spell slot once per long rest.
10th level Metallic Benefit
You can cast Polymorph without a spell slot once per long rest.
Feuding Dragon's Favor
Starting at 14th level,
As an action you can beseech your patrons who's more powerful using the conflict between them. You can cast a modified Guardian of Faith spell but as a draconic being resembling your patron without a spell slot or pact slot. Once you use this feature, you can’t do so again until the next dawn after a long rest.
Depending on the active patron you gain a 6th level spell you can use once per long rest.
As a reaction can gain resistance to either acid cold fire lightning or poison damage for 1 minute
14th level Chromatic Benefit
At 14th level can cast Chain Lightning once per long rest without a spell slot
14th level Metallic Benefit
At 14th level can cast Sunbeam once per long rest without a spell slot
You have become forced into a pact with 2 draconic apostles of voracious fangs and scaled claws. Your pact is one of conflicting alignments teetering back and forth between once's own desires/emotions and those of your patron's. You often have vague dreams of hellish colors fighting against a radiance of various metals, and various conflicting whispers only you can hear. Your patrons grant you power not for your benefit but to disrupt each other's influence and control on you as a whim to satisfy their own individual goals.
Being connected to these draconic patrons may affect how others visually view your alignment as such power can cause slight changes in your behavior and beliefs. You might find yourself driven to annihilate your enemy, to protect the innocent, to hoard your gold, or become un-trusting of others. These emotions/temptations are not overpowering enough to permanently change or dictate your actions and are more of a slight secondary nudge or whisper over your shoulder. Beings of this sort include but not limited to apostles of Garyx, Hlal, Lendys, Tamara, Null, Kereska, Sardior, Astilabor, Task, Bahamut, Tiamat, Zorquan, and many draconic beings that have gone quiet over a millennium.
Feuding Dragon's Expanded Spell List
The Draconic Pact lets you choose from an expanded list of spells when you would learn a warlock spell. The following spells are added to the warlock spell list for you.
At 1st level, you know the Shocking Grasp and Light cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Draconic Pact Spells
Some additional spells from source books if you have them.
Draconic Conflict (Active Patron)
Starting at 1st level, when you would successfully complete a long rest, during the last 10 minutes your mind enters a misty grey realm filled with instinctual whispers with temptations from a dark red and black shadowed figure on one side to offers of righteous grandeur from a radiant gold and silver figure in lofty clouds on the other side. These beings bicker back and forth seemingly not caring about you as if you don't matter. As long as you successfully complete a long rest you must roll a D6, on 1, 2 or 3 select the Chromatic dragon option, and on a 4, 5 or 6 select the Metallic dragon option.
At 1st level you gain the ability to invoke your patron to change the damage type of your Eldritch Blast to either acid, cold, fire, lightning, or poison for 1 turn. You can use this feature a number of times equal to your proficiency bonus and regain them after a short rest.
At 3rd level you have become accustomed to your patron's conflict gaining the ability to choose the side when taking a long rest, you no longer need to roll for which side.
Chromatic Patron
While you have this option chosen you gain several benefits including spells that you know but are not counted against the total you have learned.
Chromatic Dragon
- At 1st level 1 additional HP per level
- At 10th level can cast Dimension Door once per long rest without a spell slot
- At 14th level can cast Chain Lightning once per long rest without a spell slot
Metallic Patron
While you have this option chosen you gain several benefits including spells that you know but are not counted against the total you have learned.
Metallic Dragon
- At 1st level Unarmored AC =13 + Dex mod
- At 10th level can cast Polymorph once per long rest without a spell slot
- At 14th level can cast Sunbeam once per long rest without a spell slot
Switch Side & Utility Spell
Starting at 6th level.
The whispers of temptations and bickering intensifies between the feuding dragons providing you with ample opportunity to gain more from your patron's. You can attempt to swap your active patron's without needing to complete a long rest. Using a bonus action, you can make a DC = 8 + Proficiency Bonus Wisdom Save to quickly switch to your other patron on a success. On a failure you swap patrons but gain 1 level of exhaustion as you hear curses and belittlement from the previous patron. You can use this feature a number of times equal to your Constitution modifier (minimum of 1) and regain them after a long rest.
You are granted a utility spell you can cast twice per long rest without consuming a spell slot, when you complete a long rest you can swap it out for another in the list.
Draconic Patron Influence
Starting at 10th level.
Your patrons influence on you has caused some draconic features to manifest within you.
10th level Chromatic Benefit
You can cast Dimension Door without a spell slot once per long rest.
10th level Metallic Benefit
You can cast Polymorph without a spell slot once per long rest.
Feuding Dragon's Favor
Starting at 14th level,
As an action you can beseech your patrons who's more powerful using the conflict between them. You can cast a modified Guardian of Faith spell but as a draconic being resembling your patron without a spell slot or pact slot. Once you use this feature, you can’t do so again until the next dawn after a long rest.
14th level Chromatic Benefit
At 14th level can cast Chain Lightning once per long rest without a spell slot
14th level Metallic Benefit
At 14th level can cast Sunbeam once per long rest without a spell slot