This is a fun item I created so that a player would have a "Last Stand" in battle. It's meant to be used as a last resort type item to turn the tide of battle and prevent a tpk, however it's use comes at a big consequence as using it can cause levels of exhaustion or even death if your con score is low enough.
This purple liquid resting inside of a small syringe give the user the ability to make a last stand in battle. When used you are filled with a sudden surge of energy and regain the power to fight once more.
As a bonus action you may inject this syringe into yourself or another creature, once injected roll a d100, you gain half the number rolled in temporary hit points (minimum of 20), as well you gain advantage on all attacks and resistance to all damage for the next 1 minute. The use of this injection comes with a severe consequence, once the effects of the injection wear off or if the user is knocked out you will need to roll a Constitution saving throw. If you roll above a 15, nothing happens, however for every 2 you roll below a 15 you gain 1 level of exhaustion. If you roll below a 3, you die. Once you use this injection you cannot use it again for a full 24 hours.
I think the item itself is wonderful, but I have to warn you: there's a decently high likelihood of a player deciding that their character will become addicted to the stuff after using it for the first time, and then that will end up being a whole character flaw of theirs. Actually, that'd be a lot of fun to run, I kinda want to see that happen now!
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Being gender-fluid and pansexual makes roleplay a lot easier!
Yeah like wild magic, that would great for a character with a +3 con score (otherwise they could die) very high risk high reward, could be very funny indeed.
I am running a one shot with someone highly allergic to the enemy and have been looking for how to make an epipen and think I will be borrowing from this.
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This is a fun item I created so that a player would have a "Last Stand" in battle. It's meant to be used as a last resort type item to turn the tide of battle and prevent a tpk, however it's use comes at a big consequence as using it can cause levels of exhaustion or even death if your con score is low enough.
https://www.dndbeyond.com/magic-items/5455942-adrenaline-injection
This purple liquid resting inside of a small syringe give the user the ability to make a last stand in battle. When used you are filled with a sudden surge of energy and regain the power to fight once more.
As a bonus action you may inject this syringe into yourself or another creature, once injected roll a d100
, you gain half the number rolled in temporary hit points (minimum of 20), as well you gain advantage on all attacks and resistance to all damage for the next 1 minute. The use of this injection comes with a severe consequence, once the effects of the injection wear off or if the user is knocked out you will need to roll a Constitution saving throw. If you roll above a 15, nothing happens, however for every 2 you roll below a 15 you gain 1 level of exhaustion. If you roll below a 3, you die. Once you use this injection you cannot use it again for a full 24 hours.
I think the item itself is wonderful, but I have to warn you: there's a decently high likelihood of a player deciding that their character will become addicted to the stuff after using it for the first time, and then that will end up being a whole character flaw of theirs. Actually, that'd be a lot of fun to run, I kinda want to see that happen now!
Being gender-fluid and pansexual makes roleplay a lot easier!
Yeah like wild magic, that would great for a character with a +3 con score (otherwise they could die) very high risk high reward, could be very funny indeed.
This is so great!
I am running a one shot with someone highly allergic to the enemy and have been looking for how to make an epipen and think I will be borrowing from this.