Potion, rare

This purple liquid resting inside of a small syringe give the user the ability to make a last stand in battle. When used you are filled with a sudden surge of energy and regain the power to fight once more.

As a bonus action you may inject this syringe into yourself or another creature, once injected roll a d100, you gain half the number rolled in temporary hit points (minimum of 20), as well you gain advantage on all attacks and resistance to all damage for the next 1 minute. The use of this injection comes with a severe consequence, once the effects of the injection wear off or if the user is knocked out you will need to roll a Constitution saving throw. If you roll above a 15, nothing happens, however for every 2 you roll below a 15 you gain 1 level of exhaustion. If you roll below a 3, you die. Once you use this injection you cannot use it again for a full 24 hours.

Notes: Resistance: All, Advantage: Melee Attacks, Advantage: Spell Attacks, Bonus: Temporary Hit Points, Healing, Buff, Combat, Container, Consumable

Item Tags: Healing Buff Combat Container Consumable

BloodBird

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